08-30-2020, 03:14 PM
PULL REQUEST DETAILS
About the PR
so i wanted something to come of a discussion so i did some code. this doesnt change any mechanics (except for you cant throw sparks on harm intent with a baton now). just visual changes. when holding a baton on harm intent, it flips around so youre holding it by the head.
video demo: https://streamable.com/d9i3gl (a bit outdated but i couldnt be bothered to do a new one im tired)
also this doesnt affect the ntso baton, this does affect the stun cane, this doesnt affect police baton
Why's this needed?
this is just to give some more visual feedback to harmbatons to make the feature less confusing when you get hit with it out of nowhere.
https://forum.ss13.co/showthread.php?tid=14943
Changelog
PULL REQUEST DETAILS
About the PR
so i wanted something to come of a discussion so i did some code. this doesnt change any mechanics (except for you cant throw sparks on harm intent with a baton now). just visual changes. when holding a baton on harm intent, it flips around so youre holding it by the head.
video demo: https://streamable.com/d9i3gl (a bit outdated but i couldnt be bothered to do a new one im tired)
also this doesnt affect the ntso baton, this does affect the stun cane, this doesnt affect police baton
Why's this needed?
this is just to give some more visual feedback to harmbatons to make the feature less confusing when you get hit with it out of nowhere.
https://forum.ss13.co/showthread.php?tid=14943
Changelog
Code:
(u)adharainspace:
(+)batons now flip around when held on harm intent
PULL REQUEST DETAILS