[PR] stun batons flip when on harm intent - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Good ideas! (https://forum.ss13.co/forumdisplay.php?fid=19) +---- Thread: [PR] stun batons flip when on harm intent (/showthread.php?tid=14982) |
[PR] stun batons flip when on harm intent - github_bot - 08-30-2020 PULL REQUEST DETAILS About the PR so i wanted something to come of a discussion so i did some code. this doesnt change any mechanics (except for you cant throw sparks on harm intent with a baton now). just visual changes. when holding a baton on harm intent, it flips around so youre holding it by the head. video demo: https://streamable.com/d9i3gl (a bit outdated but i couldnt be bothered to do a new one im tired) also this doesnt affect the ntso baton, this does affect the stun cane, this doesnt affect police baton Why's this needed? this is just to give some more visual feedback to harmbatons to make the feature less confusing when you get hit with it out of nowhere. https://forum.ss13.co/showthread.php?tid=14943 Changelog Code: (u)adharainspace: PULL REQUEST DETAILS RE: [PR] stun batons flip when on harm intent - Studenterhue - 09-12-2020 Merged and implemented, see https://forum.ss13.co/showthread.php?tid=14943. |