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[Change] Scaling Misstep Severity
#1
Scaling Misstep Severity

- Changes Misstep Chances to not be "All or nothing" 90 degree turns

- Having multiple things that proc misstep now stack

Basically, your misstep chances are now more likely to be at a 45 degree angle rather than a 90 degree angle, although a 90 degree angle is still possible if you have a very high misstep chance

prpr: UM-2020-006
https://github.com/goonstation/goonstation-2020/pull/71
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#2
Merged (replacing my shitty way of doing that).
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