03-18-2020, 05:40 PM
(This post was last modified: 03-18-2020, 06:06 PM by UrsulaMejor. Edited 2 times in total.)
Scaling Misstep Severity
- Changes Misstep Chances to not be "All or nothing" 90 degree turns
- Having multiple things that proc misstep now stack
Basically, your misstep chances are now more likely to be at a 45 degree angle rather than a 90 degree angle, although a 90 degree angle is still possible if you have a very high misstep chance
prpr: UM-2020-006
https://github.com/goonstation/goonstation-2020/pull/71
- Changes Misstep Chances to not be "All or nothing" 90 degree turns
- Having multiple things that proc misstep now stack
Basically, your misstep chances are now more likely to be at a 45 degree angle rather than a 90 degree angle, although a 90 degree angle is still possible if you have a very high misstep chance
prpr: UM-2020-006
https://github.com/goonstation/goonstation-2020/pull/71