[Change] Scaling Misstep Severity - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Change] Scaling Misstep Severity (/showthread.php?tid=14135) |
[Change] Scaling Misstep Severity - UrsulaMejor - 03-18-2020 Scaling Misstep Severity - Changes Misstep Chances to not be "All or nothing" 90 degree turns - Having multiple things that proc misstep now stack Basically, your misstep chances are now more likely to be at a 45 degree angle rather than a 90 degree angle, although a 90 degree angle is still possible if you have a very high misstep chance prpr: UM-2020-006 https://github.com/goonstation/goonstation-2020/pull/71 RE: [Change] Scaling Misstep Severity - pali6 - 03-19-2020 Merged (replacing my shitty way of doing that). |