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cog2 bartender love
#1
Rainbow 
Hi there,

I'm proposing a few things to make bar tending more consistent and ensure a bartender can be the best bartender that they can be while on cog map 1 & 2.

1. (Cog 1) Reintroduce droppers and beakers to the bartender's office, these are present on cog 2.

2. (Cog 2) Add a gas mask to the bar storage, to ensure the bartender doesn't suffocate while making elaborate cocktails. (This is easily found on Cog 1.)

3. (Cog 2) Add a CheMaster 3000 to the bar, for consistency. (Cog 1 has this.)

4. (Cog 2) Add spectroscopic goggles. (Also if not already present, a reagent scanner ((I can't remember) (Cog 1 has this).)

Appreciate your consideration, thanks. [Image: netSd69.gif]
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#2
this seems reasonable
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#3
I think the gas mask shouldn't be in the bar, feels too much like the station says "Do the illegal thing I don't give a shit". If making something can kill the bartender, it's probably not good.

That being said, I am for placing a gas mask in a location the bartender can easily get to. Doesn't make sense for the barman to get a gas mask, does make sense for someone to drop it in a stupid place like a moron.
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#4
BeardedElectron

Technature
I think the gas mask shouldn't be in the bar, feels too much like the station says "Do the illegal thing I don't give a shit". If making something can kill the bartender, it's probably not good.

That being said, I am for placing a gas mask in a location the bartender can easily get to. Doesn't make sense for the barman to get a gas mask, does make sense for someone to drop it in a stupid place like a moron.


Right, like Cog 1, nearby, not in bar, can be located in obscure closet nearby solar array terminal or something. Mothballed.
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#5
Droppers and beakers have been added to the Cog1 bar (look in the mixology supplies locker).

Cog2 bar already has spectroscopic goggles and a reagent scanner.
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