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Shoving glasses items into goggles
#1
As it currently stands, costume goggles is an accessory that fits on your head, kinda like how the cat ears is when nothing is put into them. My proposal is to be able to put glasses into the goggles like you can with cat ears, and wear them on your glasses slot. maybe be able to toggle them with an ability and said ability would also move them down to your eyes when toggled on.
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#2
It would definitely be a cool idea, and a great way to hide some pilfered sechuds as an antag. As someone who prefers the look of the yellow engineer goggles over the standard MESON, you get a hearty +1 from me.

My only thought is how would it appear in the examine?
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#3
I was thinking it would be x is on their eyes
Or x is on their forehead depending on the state of the goggles currently if the code supports it,
Maybe if people think it's slightly too powerful to allow the examine to show what's behind the goggles (they would be transparent enough)
EX. X is wearing Reg costume goggles (meson visor) or somthing
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#4
No notes, I think that's a pretty good idea
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#5
I'm all for thus suggestion as it would make some of the departments feel more interactive and feel more rewarding to get higher tier items like the automender.
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#6
This would be a problem for things that should be visible on your sprite for game balance purposes, like sunglasses/sechuds (that can block flashes) or NVGs/thermals. You can hide those things already with things like gas masks, yes, but those make it obvious that someone could be hiding flash-blocking eyewear. This would make it basically impossible to tell whether someone is wearing flash-blocking eyewear or just a purely cosmetic item.
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