(07-04-2021, 12:59 PM)GORE Wrote: So - this means that the chaplain is even more useless to participate in such fights and only chemnerds are supposed to deal with vampires and the likes then?
Nah.
TOUCH/INGEST - If target is
vampire: +1.25 BURN and -1.25 blood per unit applied, to a max of 110.
Drinking glass, 50u. Thrown it does 62.5 burn, this is almost acceptable.
Beaker, 100u. 125 damage instant, capped to 110.
Pitcher, 120u, thrown does 150, capped at 110. Instant crit
Worst case scenario, chem borg runs up on you, three 100u beakers, dump dump dump.
Thats 330 burn damage and 330 blood basically gone, you're now dead, because if you don't fall on the floor and die of a heart attack instantly, stunlock on the floor due to heart attack, then the person who splashed you is now following your slow dumb ass and beats you to death.
I'd be fine with having the chaplain be weaker, if newer players don't get fucking slaughtered instantly by a chem nerd with a beaker.
Edit: Plus, any chemnerd could just make something like 50u of holy water and 50u of fluoro and fucking kill the vampire anyways with nearly the same damage. Maybe we need to think of something else.