12-08-2019, 10:05 PM
(This post was last modified: 12-08-2019, 10:07 PM by Lady Birb. Edited 1 time in total.)
It has come to my attention on the discord that everything that doesn't require telecrystal can now be crafted using resources found on the station at roundstart, making mining completely irrelevant. Anything that requires a power source can be done with ectoplasm, and anything that requires a high-energy conductor can be done with any conductor. This means the few things that previously required cooperation with mining to make (advanced borg upgrades, self-charging small power cells, and the best pod parts) now can be made at roundstart, making miners a completely useless job. As such, I suggest we simply revert these misguided buffs, making ectoplasm no longer count as a power source and making high energy conductors require claretine or electrum again.
Of course, reversing this would just be the first step, as even then things that would need help from mining to make are few and far between, so I will be suggesting some BRAND NEW items that can only be made with mining's help.
I am gonna try to give every fabricator type at least one new item that requires parts from mining to make. Actual material numbers are just me throwing out numbers based on the wiki page for mining items, so feel free to suggest more reasonable amounts.
General
Just making high energy conductors and power sources need mining to obtain again would already do a lot for pods, but just in case I will include something here
Like pod components, robotics used to have a bunch of stuff that needed mining to obtain before ectoplasm was made a power source and all conductors were made high energy conductors, but I have a few ideas for new items so I am gonna suggest away.
- Laser welder: 10 crystal, 15 any metal, 7 high energy conductor. Uses a small power cell (already craftable at nanofabs) instead of welding fuel. Doesn't cause eye damage when used without a mask.
- Omnitool: 10 sturdy metal, 10 crystal, 1 power source, 10 conductor. Exactly the same as the ones borgs get, now usable by humans.
Just making high energy conductors and power sources need mining to obtain again would already do a lot for pods, but just in case I will include something here
- Mk.2 Scout Laser: requires hacking the manufacturer, 15 sturdy metal, 15 high energy conductor, 15 crystal. Same as the ones in the armory, except now you can get them without an emag when there isn't a HoS.
- Auto-defibrilator: 5 power source, 10 conductor, 15 crystal, 15 any material. Can either be used on someone directly by standing next to them and holding still like an automender, or can go into the outer suit slot to work automatically. When active, uses ultra-low-power electrical shocks constantly to maintain the patients heart rhythm, preventing them from going into cardiac arrest as well as fixing cardiac arrest if it has already occurred, regardless of how injured the patient is, and doesn't cause burn damage like normal defibs. Can work for ~1 minute before running out of power, and recharges passively when not active. If it is emagged, uses constant high-power electrical shocks to knock the victim out and burn them continuously, but burns through it's power supply in only 10 seconds, and fries the self-charging mechanism, forcing you to use rechargers instead.
- Surgical laser: 1 power source, 5 crystal, 5 any material, 5 high energy conductor. Can be used inhand to toggle between low-power mode where it acts like a scalpel and high-power mode where it acts like a circular saw. Does much less damage to the patient during surgery than normal tools, and automatically cauterizes bleeding.
- Paramedic space armor: 10 dense metal, 5 insulative material, 7 high energy conductor, 3 high density matter. Mostly a medbay-themed version of the industrial space armor, sharing it's radiation resistance, lack of slowdown, and decent armor, but trades out the explosive resistance for disease immunity.
Like pod components, robotics used to have a bunch of stuff that needed mining to obtain before ectoplasm was made a power source and all conductors were made high energy conductors, but I have a few ideas for new items so I am gonna suggest away.
- Magtractor upgrade: 5 power source, 15 high energy conductor, 5 high density matter. Gives the upgraded borg, regardless of module, a magtractor like the ones ghostdrones have. Lacks most of the restrictions that ghostdrone magtractors have, but still can't fire guns.
- Advanced cyborg components: 30 dense metal, 25 high energy conductor, 5 power source for full set. Looks cool as heck, black and bright blue. More importantly, it has the same speed as light components while having only slightly lower health than heavy components, and the head has a built-in emergency eject module that will shoot out the brain in the event of the borg taking fatal damage. When the limbs are attached to a human, advanced arms can break handcuffs instantly like standard borg arms, but also can pry open unpowered airlocks without a crowbar and make it harder for people to break out of your grabs; advanced legs likewise instantly break shackles, move at the same speed as a human with treads, and negates confused movement from flashbangs.
- Handheld plasma cutter: 10 power source, 15 high energy conductor, 15 sturdy metal. Acts exactly like the pod plasma cutters, firing a projectile that instantly breaks any rocks it passes though and deals low damage but sets people on fire. Can fire 8 shots before needing recharge.