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Thread: Theta Outpost bug
Post: Theta Outpost bug
Using the cold steel key on a glowing wall yields the message "The glowing wall slides away!", and that's pretty much it. The glowing wall stays in place and no progress can be made, because it's a wa... |
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Tolstapus |
Resolved
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3 |
1,782 |
06-27-2015, 05:25 AM |
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Thread: No placing tiles on lattice in Adventure Zone
Post: Re: No placing tiles on lattice in Adventure Zone
Actually, handheld teleport artifacts do not work on unsimulated tiles anymore (they used to). The reason for why you cannot place tiles on lattices is actually very simple: there's a hard fix that yo... |
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Tolstapus |
Resolved
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6 |
2,876 |
06-24-2015, 11:09 AM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
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Tolstapus |
General Discussion
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1,297 |
622,394 |
05-25-2015, 02:27 AM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
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Tolstapus |
General Discussion
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1,297 |
622,394 |
05-25-2015, 02:12 AM |
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Thread: "improper argument" when interacting with certain machines
Post: "improper argument" when interacting with certain ...
I've encountered this message sometimes upon scanning for other PDAs, using a soda machine, using the AI control console and etc. Seemingly everything that uses the basic console pop-up interface. Alo... |
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Tolstapus |
Resolved
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0 |
1,309 |
05-20-2015, 10:33 AM |
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Thread: Light fixtures
Post: Light fixtures
Despite light tube fixtures regularly appearing on reinforced walls, a person cannot actually put a light fixture themselves onto a reinforced wall. Additionally, you can't make bulb fixtures. All of ... |
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Tolstapus |
Resolved
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4 |
2,113 |
02-08-2015, 01:36 AM |
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Thread: Wally-392 responding to a non-present automaton
Post: Wally-392 responding to a non-present automaton
Wally-392, upon coming to the solarium, will remark that he's being screamed at in a foreign language by the automaton. As of current writing, the automaton isn't actually present on the ship and thus... |
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Tolstapus |
Resolved
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2 |
1,390 |
02-03-2015, 07:19 AM |
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Thread: Punching
Post: Re: Punching
Oh uh, what I meant to say was that I didn't want the maximum damage of punches to go up, I mean that the minimum damage should go up from 1 to 4. I am fond of the concept of using fists in general in... |
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Tolstapus |
Bad threads / terrible or unusable ideas!
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13 |
6,303 |
09-15-2013, 12:49 AM |
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Thread: Punching
Post: Re: Punching
I dunno the whole problem I had with it to begin with was that you can sometimes just outright do just 1 or 2 brute damage |
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Tolstapus |
Bad threads / terrible or unusable ideas!
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13 |
6,303 |
09-13-2013, 11:37 AM |
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Thread: Punching
Post: Punching
Apparently you do about 1 to 10 damage per punch. This makes using your fists pretty dumb and not fun, I suggest buffing fists and making it more constant than variable in order to make boxing fights ... |
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Tolstapus |
Bad threads / terrible or unusable ideas!
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13 |
6,303 |
09-13-2013, 11:27 AM |