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Thread: Random Little Things
Post: Re: Random Little Things
Embolism Wrote:
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The Droid Wrote:
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Change proximity sensors to motion sensors.
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Motion sensors in the sense of tripwires already exist, unless you want something like a room-wide sensor; but ... |
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myeffort |
Ideas & Suggestions
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41 |
15,634 |
02-06-2014, 08:22 AM |
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Thread: I said no - LLJK #1 Feb 2nd
Post: Re: I said no - LLJK #1 Feb 2nd
I'M SILLY AND LIKE TO PEANUT POST ABOUT SOMETHING THAT IS COMPLETELY UNRELATED AND GENERALLY IRRELEVANT |
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myeffort |
Archived
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6 |
5,253 |
02-06-2014, 06:43 AM |
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Thread: Block Admin Sounds setting is meaningless
Post: Block Admin Sounds setting is meaningless
I've been afraid to use this setting, as I would not have a chance to alter my preference during the round. It would be actually nice to be able to toggle this setting on demand, convenient, but it wo... |
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myeffort |
Resolved
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5 |
2,405 |
02-05-2014, 10:11 PM |
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Thread: Fuck the default earpieces
Post: Re: Fuck the default earpieces
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myeffort |
Ideas & Suggestions
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30 |
11,996 |
01-28-2014, 05:30 PM |
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Thread: Make prefixes for radio chanels consistent between jobs.
Post: Re: Make prefixes for radio chanels consistent bet...
I don't know anything about baystation and I did not have it in mind when I made my proposal. Problem occurs when, in order to speak on science channel. RD needs to use :r and scientists need to use :... |
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myeffort |
Ideas & Suggestions
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3 |
1,586 |
01-28-2014, 04:28 PM |
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Thread: Make prefixes for radio chanels consistent between jobs.
Post: Make prefixes for radio chanels consistent between...
Now I'm pretty sure I will never stop mistaking heads channel for engineering channel whenever I'm CE, or engineering channel for no cha[public channel whenever I play QM or mechanic.
Make it so tha... |
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myeffort |
Ideas & Suggestions
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3 |
1,586 |
01-28-2014, 11:04 AM |
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Thread: Artifacts may be broken
Post: Artifacts may be broken
For about a week i've been encountering artifacts which appear to be producing a wall of force upon activation. However, it doesn't go beyond conveying it in the message -no mysterious barrier appear ... |
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myeffort |
Resolved
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1 |
1,197 |
01-21-2014, 06:48 AM |
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Thread: Ideas for pods
Post: Ideas for pods
I gathered a few ideas which I think would be interesting to introduce to existing pod mechanics:
1. Escape pod for a space pod.
Do you know how you get ejected from destroyed pod just upon the expl... |
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myeffort |
Ideas & Suggestions
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9 |
4,263 |
11-24-2013, 12:23 PM |
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Thread: Headspider leaps on husks
Post: Headspider leaps on husks
I witnessed two successive headspiders leap on husks within their vicinity, neglecting healthy recepients. And distance is not a factor here, as one human was alvie at point-blank range.
If I'm not ... |
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myeffort |
Ideas & Suggestions
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13 |
5,716 |
08-19-2013, 04:26 AM |
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Thread: Vampires draining someone with microbomb
Post: Vampires draining someone with microbomb
When someone with microbomb is being drained by a vampire and explodes, vampire will not be able to bite or enthail anyone else, as game sees it: "You are already biting someone." |
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myeffort |
Resolved
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3 |
2,215 |
06-15-2013, 10:24 PM |
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Thread: Mining missing ores and features.
Post: Mining missing ores and features.
For the last week or two I'm observing several changes in mining:
- There's no erebite, ever. It's substitued with plain rock.
- Geological scanner only shows crystaline matters. No density modifie,... |
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myeffort |
Resolved
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4 |
2,511 |
04-02-2013, 03:18 AM |