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    Thread: Random Little Things
Post: Re: Random Little Things

Embolism Wrote: -- The Droid Wrote: -- Change proximity sensors to motion sensors. -- Motion sensors in the sense of tripwires already exist, unless you want something like a room-wide sensor; but ...
myeffort Ideas & Suggestions 41 15,634 02-06-2014, 08:22 AM
    Thread: I said no - LLJK #1 Feb 2nd
Post: Re: I said no - LLJK #1 Feb 2nd

I'M SILLY AND LIKE TO PEANUT POST ABOUT SOMETHING THAT IS COMPLETELY UNRELATED AND GENERALLY IRRELEVANT
myeffort Archived 6 5,253 02-06-2014, 06:43 AM
    Thread: Block Admin Sounds setting is meaningless
Post: Block Admin Sounds setting is meaningless

I've been afraid to use this setting, as I would not have a chance to alter my preference during the round. It would be actually nice to be able to toggle this setting on demand, convenient, but it wo...
myeffort Resolved 5 2,405 02-05-2014, 10:11 PM
    Thread: Fuck the default earpieces
Post: Re: Fuck the default earpieces

Let''s have telecoms!
myeffort Ideas & Suggestions 30 11,996 01-28-2014, 05:30 PM
    Thread: Make prefixes for radio chanels consistent between jobs.
Post: Re: Make prefixes for radio chanels consistent bet...

I don't know anything about baystation and I did not have it in mind when I made my proposal. Problem occurs when, in order to speak on science channel. RD needs to use :r and scientists need to use :...
myeffort Ideas & Suggestions 3 1,586 01-28-2014, 04:28 PM
    Thread: Make prefixes for radio chanels consistent between jobs.
Post: Make prefixes for radio chanels consistent between...

Now I'm pretty sure I will never stop mistaking heads channel for engineering channel whenever I'm CE, or engineering channel for no cha[public channel whenever I play QM or mechanic. Make it so tha...
myeffort Ideas & Suggestions 3 1,586 01-28-2014, 11:04 AM
    Thread: Artifacts may be broken
Post: Artifacts may be broken

For about a week i've been encountering artifacts which appear to be producing a wall of force upon activation. However, it doesn't go beyond conveying it in the message -no mysterious barrier appear ...
myeffort Resolved 1 1,197 01-21-2014, 06:48 AM
    Thread: Ideas for pods
Post: Ideas for pods

I gathered a few ideas which I think would be interesting to introduce to existing pod mechanics: 1. Escape pod for a space pod. Do you know how you get ejected from destroyed pod just upon the expl...
myeffort Ideas & Suggestions 9 4,263 11-24-2013, 12:23 PM
    Thread: Headspider leaps on husks
Post: Headspider leaps on husks

I witnessed two successive headspiders leap on husks within their vicinity, neglecting healthy recepients. And distance is not a factor here, as one human was alvie at point-blank range. If I'm not ...
myeffort Ideas & Suggestions 13 5,716 08-19-2013, 04:26 AM
    Thread: Vampires draining someone with microbomb
Post: Vampires draining someone with microbomb

When someone with microbomb is being drained by a vampire and explodes, vampire will not be able to bite or enthail anyone else, as game sees it: "You are already biting someone."
myeffort Resolved 3 2,215 06-15-2013, 10:24 PM
    Thread: Mining missing ores and features.
Post: Mining missing ores and features.

For the last week or two I'm observing several changes in mining: - There's no erebite, ever. It's substitued with plain rock. - Geological scanner only shows crystaline matters. No density modifie,...
myeffort Resolved 4 2,511 04-02-2013, 03:18 AM