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    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

444explorer Wrote: (01-29-2024, 02:48 AM) -- My usual build is Screenhead + Light Parts. Yeah I know, no treads on RP? Impossible! Jokes aside I haven't noticed much of a difference at all and I'd co...
DasBrain Good ideas! 27 2,287 01-29-2024, 03:46 AM
    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

Lord_earthfire Wrote: (01-28-2024, 01:17 AM) -- DasBrain Wrote: (01-28-2024, 12:03 AM) -- Now it feels that borgs with treads and screen head are just as fast as a non-sprinting human - but unlike h...
DasBrain Good ideas! 27 2,287 01-28-2024, 06:06 AM
    Thread: Commercial vendor/interlink for chem
Post: RE: Commercial vendor/interlink for chem

Dhaidburt Wrote: (01-26-2024, 06:40 PM) -- After some thought, honestly you could go with those vending machines (as clunky as they are to restock) or you can just try to get the word out with signs,...
DasBrain Ideas & Suggestions 5 336 01-28-2024, 12:25 AM
    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

As a borg player, I was skeptical about the entire premise of this: That borgs are too fast. I do not think this is the case. But hey, that is just my opinion. I subjectively see less borg players...
DasBrain Good ideas! 27 2,287 01-28-2024, 12:03 AM
    Thread: Donut 2's Research Outpost: I Don't Like It Personally
Post: RE: Donut 2's Research Outpost: I Don't Like It Pe...

Donut 3 has a science outpost?
DasBrain RP Discussion 17 1,149 01-21-2024, 12:15 AM
    Thread: Meta-Neural Antenna shouldn't pick up gang and salvager radio
Post: RE: Meta-Neural Antenna shouldn't pick up gang and...

Kotlol Wrote: (01-15-2024, 09:30 AM) -- The problem with Meta-Neural it's suppose to be the whole: "You hear all radio waves in your head" Meaning to overwhelm the user. Removing access to it.. ru...
DasBrain Ideas & Suggestions 7 422 01-15-2024, 09:37 AM
    Thread: Meta-Neural Antenna shouldn't pick up gang and salvager radio
Post: RE: Meta-Neural Antenna shouldn't pick up gang and...

I fully agree. Here is how it currently works: Certain headsets (most notably the syndicate headset) are "secure" and is not picked up by the meta-neural antenna. Chat from all other headsets are pi...
DasBrain Ideas & Suggestions 7 422 01-15-2024, 07:22 AM
    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

I see. Treads do not exist in a vacuum. Humans with treads being faster than cyborgs is bad. The flash is already too powerful when used against borgs, and the only defense is currently: Don't get fl...
DasBrain Good ideas! 27 2,287 01-10-2024, 09:50 PM
    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

So Cyborg Treads are now slower. For humans too? How can humans use Cyborg Treads more effectively than cyborgs? Should we nerf humans with treads too, so their speed matches light w/ treads? ...
DasBrain Good ideas! 27 2,287 01-10-2024, 03:14 PM
    Thread: [MERGED PR] Cyborg Module Tool List Reorganization
Post: RE: [PR] Cyborg Module Tool List Reorganization

So, I was skeptical first, but was convinced to try it out. (Thanks Moonridden for spending the time reorganizing the module list for me.) I did fear that I was too accustomed to the current order s...
DasBrain Good ideas! 3 295 12-29-2023, 04:45 PM
    Thread: 'Genetics Moments' - Images of Genetics not giving a shit
Post: RE: 'Genetics Moments' - Images of Genetics not gi...

Kotlol Wrote: (12-25-2023, 02:39 AM) -- Roninnozlo Wrote: (12-24-2023, 07:12 PM) -- https://file.garden/XM4mM9xwREbQVxYs/capgene.png Captain became a genetics dweller. No HoP, and I was a stowaway,...
DasBrain General Discussion 106 46,488 12-25-2023, 06:04 AM
    Thread: [MERGED PR] Wear and Tear: Light Bulbs and Switches
Post: RE: [PR] Wear and Tear: Light Bulbs and Switches

I remember when cargo on cog1 blew up every shift. Because the lightblub in the hangar was placed directly above a fuel tank. So random lights burning out was removed. Because it was just annoying. R...
DasBrain Good ideas! 8 708 12-24-2023, 03:20 AM
    Thread: Dealing Naughty Santas
Post: Dealing Naughty Santas

So, Santa is a special role some ghost gets. Great for that ghost. And there is not much wrong with a nice santa that tries to do nice things. But I have seen some Santas being naughty. And heard ab...
DasBrain General Discussion 2 325 12-21-2023, 09:32 AM
    Thread: Magnetic Boots for Cyborgs
Post: RE: Magnetic Boots for Cyborgs

There are several things suggested here: * Borgs not being moved by the singularity/gravity wells * Borgs not being able to be pushed I really like the first thing. No objections here. For the secon...
DasBrain Ideas & Suggestions 8 548 12-10-2023, 07:13 PM
    Thread: [CLOSED PR] Sets cloning with records to FALSE
Post: RE: [PR] Sets cloning with records to FALSE

Lord_earthfire Wrote: (12-10-2023, 01:00 AM) -- DasBrain Wrote: (12-10-2023, 12:53 AM) -- This nerfs the Mindhack cloning module. It is already hard to have your hidden cloning lab - which was kind...
DasBrain Ideas & Suggestions 17 1,200 12-10-2023, 01:10 AM
    Thread: [CLOSED PR] Sets cloning with records to FALSE
Post: RE: [PR] Sets cloning with records to FALSE

This nerfs the Mindhack cloning module. It is already hard to have your hidden cloning lab - which was kind of mitigated by the ability to use data disks to transfer the scans from the main cloner to...
DasBrain Ideas & Suggestions 17 1,200 12-10-2023, 12:53 AM
    Thread: [CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
Post: RE: [PR] Allow cloning rotten people, add addition...

Any nerf to cloning also affects the Mindhack Cloning module. If you do not add the thing to the cloner in medical (which would be noticed quite quickly), you want your own cloning lab. Now the pr...
DasBrain Ideas & Suggestions 40 3,018 12-06-2023, 10:33 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Snoid Wrote: (12-03-2023, 07:25 PM) -- this is a passing thought but i feel like sharing. i feel like maybe it would be interesting if captains had a rarer chance of being antag? so that its more sur...
DasBrain Ideas & Suggestions 4,116 1,958,564 12-03-2023, 09:47 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Zhail Wrote: (11-30-2023, 11:44 PM) -- Every time "All I Want For Christmas Is You" is played, Spacemas cheer drops by 1000% -- Reasonable. Add a "All I Want For Christmas Is You" record to the ...
DasBrain Ideas & Suggestions 4,116 1,958,564 12-02-2023, 08:54 AM
    Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam

Kotlol Wrote: (12-01-2023, 03:38 AM) -- Also beepskies are mostly unreplacable cause it costs a baton.. wich you cannot spawn unless you buy a security token and those are expensive. -- The robotic...
DasBrain Ideas & Suggestions 29 1,944 12-01-2023, 05:05 AM
    Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam

Lord_earthfire Wrote: (11-30-2023, 12:39 PM) -- DasBrain Wrote: (11-30-2023, 09:50 AM) -- Is it the borgs fault for letting someone swipe a funny card on them? So they should face consequences such ...
DasBrain Ideas & Suggestions 29 1,944 11-30-2023, 01:02 PM
    Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam

Kotlol Wrote: (11-30-2023, 09:56 AM) -- I think I got an EASY NERF for Emagged Borgs without touching the emag itself. Everything breaks due to Emags. Machines attack ANYONE (I mean ANYONE) they s...
DasBrain Ideas & Suggestions 29 1,944 11-30-2023, 10:45 AM
    Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam

Ohh, great. Is it the borgs fault for letting someone swipe a funny card on them? So they should face consequences such as increased power consumption or getting killswitched? The problem is th...
DasBrain Ideas & Suggestions 29 1,944 11-30-2023, 09:50 AM
    Thread: Stowaway security
Post: RE: Stowaway security

KikiMofo Wrote: (11-23-2023, 09:07 PM) -- Only thing I'd worry about with stowaway sec is if it's a rev round or if they don't get their token. Then you'd have to go bug QM for a token and also get a...
DasBrain Ideas & Suggestions 7 632 11-23-2023, 11:31 PM
    Thread: Stowaway security
Post: RE: Stowaway security

Nah, this is quite fun to do sometimes. Like stowaway captain. If you pick that trait with as security officer, you probably will first get chased by beepsky, then try to make it to the HoP, who h...
DasBrain Ideas & Suggestions 7 632 11-23-2023, 09:45 AM