Search Results
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Thread: [Feature] Yorkshire accent (w/trait)
Post: RE: [Feature] Yorkshire accent (w/trait)
Fantastic work, although I think the word you were looking for in msgLose was "subsides" rather than "abides". Other than that, love the patch. |
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Cyclical |
Implemented
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9 |
5,326 |
09-18-2019, 03:38 PM |
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Thread: [Feature] Halloween Random Event - Closet Skeletons
Post: RE: [Feature] Halloween Random Event - Closet Skel...
I like this, quite spooky. How long is the interval for the shaking? |
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Cyclical |
Patches
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3 |
2,491 |
09-18-2019, 03:35 PM |
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Thread: [Change] Heartburger Improvements
Post: RE: [Change] Heartburger Improvements
Adhara In Space Wrote: (09-07-2019, 03:37 PM)
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"a hearty meal made with love"
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Fantastic |
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Cyclical |
Implemented
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4 |
3,266 |
09-07-2019, 03:41 PM |
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Thread: [Feature] Force touching artifacts
Post: RE: [Feature] Force touching artifacts
I actually really like this idea. I've definitely tried to throw people into artifacts before, and this kind of functionality seems so obviously fundamental that it took me a few tries to realize it w... |
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Cyclical |
Implemented
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22 |
13,184 |
09-07-2019, 03:41 PM |
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Thread: [Change] Heartburger Improvements
Post: [Change] Heartburger Improvements
Hey all! As per a suggestion by saccharineChampion and Slacker Magician on the Discord, I added 15 units of pure love to the heartburger and reworked the sprite to make it more loving. Here's what the... |
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Cyclical |
Implemented
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4 |
3,266 |
09-07-2019, 03:18 PM |
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Thread: [Feature] Emag Expansion Phase 1
Post: RE: [Feature] Emag Expansion Phase 1
UrsulaMejor Wrote: (09-04-2019, 04:50 PM)
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flashlights are infinitely printable at general fabricators iirc, and extremely prevalent all over the station in red toolboxes and just lying around. tha... |
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Cyclical |
Implemented
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3 |
2,550 |
09-04-2019, 05:14 PM |
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Thread: [Feature] Emag Expansion Phase 1
Post: [Feature] Emag Expansion Phase 1
As the Cryptographic Sequencer is one of my favourite items, I thought it was worth exploring more possible uses for it. While this is not all I plan to do with the Emag, and many more changes are in ... |
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Cyclical |
Implemented
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3 |
2,550 |
09-04-2019, 04:31 PM |
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Thread: Give spy PDAs the ability to check current area
Post: RE: Give spy PDAs the ability to check current are...
I agree with this, as some areas are loosely defined, with the drop-off space being in nearby but differently named rooms. For example, the mining shuttle bay below mining on cog1 counts as Mining for... |
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Cyclical |
Ideas & Suggestions
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14 |
6,916 |
08-17-2019, 06:57 AM |
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Thread: help a cogwerks to not be homeless
Post: Re: help a cogwerks to not be homeless
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Cyclical |
General Discussion
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34 |
14,718 |
02-16-2015, 07:26 AM |
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Thread: Online SS13 DnD 2: Syndie RPG
Post: Re: Online SS13 DnD 2: Syndie RPG
I've always wanted to try DnD, and I love reading people's stories of them playing.
Problem is I have literally no idea how to make a character and how to play and all that jazz.
Is there any way I co... |
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Cyclical |
General Discussion
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24 |
9,664 |
01-29-2015, 04:37 AM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
The main issue I see is that in the future the puzzles may get more difficult to prevent someone from doing this kind of thing again. |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-25-2015, 05:25 AM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
DyssalC Wrote:
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OMJ Wrote:
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we outsourced it to reddit, reddit did good things
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What was the code word the cipher used? Might help with decoding the other one.
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From reddit:
Quote:
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solv... |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-24-2015, 05:33 PM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
Jesus christ so much progress in a single day |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-22-2015, 10:11 AM |
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Thread: Let the AI use vox whenever it wants
Post: Re: Let the AI use vox whenever it wants
Or have a cool-down between uses. |
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Cyclical |
Ideas & Suggestions
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31 |
10,854 |
01-20-2015, 10:24 AM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
WrongEnd Wrote:
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Count me in for the radio plan if you'll have me.
As for the zoom, I'll post in a few more variations.
http://i.gyazo.com/4e584b2dfc6b75319a7fb314b46e6443.png
http://i.gyazo.com/... |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-14-2015, 04:54 PM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
WrongEnd Wrote:
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http://i.gyazo.com/0df26035ac43b3ad4775718a12439502.png
Here's a close up of the scribbled off area. I can't make much of it, but that is most definitely an 8 at the beginning.
--... |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-14-2015, 04:47 PM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
Yup, Marq confirmed it. And I also figured out a way for us to find the right signal!
All we have to do is get 5 people into the shack at the right time, each person with 2 station bounced radios. Ea... |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-14-2015, 04:44 PM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
This just in, Marq has said that I was close but not quite correct.
He also said this:
Code:
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but yeah that's the idea
listen on the frequency at the right time
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-14-2015, 04:35 PM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
Alright, I'm gonna post what I think is the answer to the bloody note.
Marquesas has said that the first line, the one that has T9000 on it, is the important one and after solving that the rest will f... |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-14-2015, 04:31 PM |
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Thread: guilding skulls
Post: Re: guilding skulls
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Cyclical |
Ideas & Suggestions
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3 |
2,041 |
01-14-2015, 10:30 AM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
Here's a better version of the bloody space shack note.
http://i.imgur.com/BKCrWc4.png |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-13-2015, 09:45 AM |
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Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0
An injector artifact spawned that injected werewolf serum, and most of the station subsequently became werewolves. |
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Cyclical |
General Discussion
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2,610 |
1,078,065 |
01-13-2015, 09:19 AM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
popecrunch Wrote:
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pizzatiger Wrote:
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We need to figure out what this means
http://gyazo.com/b95d1ba71f3b184568a1b9131aaec8c6 (http://gyazo.com/b95d1ba71f3b184568a1b9131aaec8c6)
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https://s3.... |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-13-2015, 05:30 AM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
Nevermind that, I was wrong. It's from the space shack. |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-12-2015, 04:00 PM |
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Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?
salix_catus Wrote:
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pizzatiger Wrote:
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We need to figure out what this means
http://gyazo.com/b95d1ba71f3b184568a1b9131aaec8c6 (http://gyazo.com/b95d1ba71f3b184568a1b9131aaec8c6)
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where's th... |
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Cyclical |
General Discussion
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1,297 |
618,308 |
01-12-2015, 03:56 PM |