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Post Author Forum Replies Views Posted [asc]
    Thread: [Feature] Yorkshire accent (w/trait)
Post: RE: [Feature] Yorkshire accent (w/trait)

Fantastic work, although I think the word you were looking for in msgLose was "subsides" rather than "abides". Other than that, love the patch.
Cyclical Implemented 9 5,326 09-18-2019, 03:38 PM
    Thread: [Feature] Halloween Random Event - Closet Skeletons
Post: RE: [Feature] Halloween Random Event - Closet Skel...

I like this, quite spooky. How long is the interval for the shaking?
Cyclical Patches 3 2,491 09-18-2019, 03:35 PM
    Thread: [Change] Heartburger Improvements
Post: RE: [Change] Heartburger Improvements

Adhara In Space Wrote: (09-07-2019, 03:37 PM) -- "a hearty meal made with love" -- Fantastic
Cyclical Implemented 4 3,266 09-07-2019, 03:41 PM
    Thread: [Feature] Force touching artifacts
Post: RE: [Feature] Force touching artifacts

I actually really like this idea. I've definitely tried to throw people into artifacts before, and this kind of functionality seems so obviously fundamental that it took me a few tries to realize it w...
Cyclical Implemented 22 13,184 09-07-2019, 03:41 PM
    Thread: [Change] Heartburger Improvements
Post: [Change] Heartburger Improvements

Hey all! As per a suggestion by saccharineChampion and Slacker Magician on the Discord, I added 15 units of pure love to the heartburger and reworked the sprite to make it more loving. Here's what the...
Cyclical Implemented 4 3,266 09-07-2019, 03:18 PM
    Thread: [Feature] Emag Expansion Phase 1
Post: RE: [Feature] Emag Expansion Phase 1

UrsulaMejor Wrote: (09-04-2019, 04:50 PM) -- flashlights are infinitely printable at general fabricators iirc, and extremely prevalent all over the station in red toolboxes and just lying around. tha...
Cyclical Implemented 3 2,550 09-04-2019, 05:14 PM
    Thread: [Feature] Emag Expansion Phase 1
Post: [Feature] Emag Expansion Phase 1

As the Cryptographic Sequencer is one of my favourite items, I thought it was worth exploring more possible uses for it. While this is not all I plan to do with the Emag, and many more changes are in ...
Cyclical Implemented 3 2,550 09-04-2019, 04:31 PM
    Thread: Give spy PDAs the ability to check current area
Post: RE: Give spy PDAs the ability to check current are...

I agree with this, as some areas are loosely defined, with the drop-off space being in nearby but differently named rooms. For example, the mining shuttle bay below mining on cog1 counts as Mining for...
Cyclical Ideas & Suggestions 14 6,916 08-17-2019, 06:57 AM
    Thread: help a cogwerks to not be homeless
Post: Re: help a cogwerks to not be homeless

That's awesome to hear!
Cyclical General Discussion 34 14,718 02-16-2015, 07:26 AM
    Thread: Online SS13 DnD 2: Syndie RPG
Post: Re: Online SS13 DnD 2: Syndie RPG

I've always wanted to try DnD, and I love reading people's stories of them playing. Problem is I have literally no idea how to make a character and how to play and all that jazz. Is there any way I co...
Cyclical General Discussion 24 9,664 01-29-2015, 04:37 AM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

The main issue I see is that in the future the puzzles may get more difficult to prevent someone from doing this kind of thing again.
Cyclical General Discussion 1,297 618,308 01-25-2015, 05:25 AM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

DyssalC Wrote: -- OMJ Wrote: -- we outsourced it to reddit, reddit did good things -- What was the code word the cipher used? Might help with decoding the other one. -- From reddit: Quote: -- solv...
Cyclical General Discussion 1,297 618,308 01-24-2015, 05:33 PM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

Jesus christ so much progress in a single day
Cyclical General Discussion 1,297 618,308 01-22-2015, 10:11 AM
    Thread: Let the AI use vox whenever it wants
Post: Re: Let the AI use vox whenever it wants

Or have a cool-down between uses.
Cyclical Ideas & Suggestions 31 10,854 01-20-2015, 10:24 AM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

WrongEnd Wrote: -- Count me in for the radio plan if you'll have me. As for the zoom, I'll post in a few more variations. http://i.gyazo.com/4e584b2dfc6b75319a7fb314b46e6443.png http://i.gyazo.com/...
Cyclical General Discussion 1,297 618,308 01-14-2015, 04:54 PM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

WrongEnd Wrote: -- http://i.gyazo.com/0df26035ac43b3ad4775718a12439502.png Here's a close up of the scribbled off area. I can't make much of it, but that is most definitely an 8 at the beginning. --...
Cyclical General Discussion 1,297 618,308 01-14-2015, 04:47 PM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

Yup, Marq confirmed it. And I also figured out a way for us to find the right signal! All we have to do is get 5 people into the shack at the right time, each person with 2 station bounced radios. Ea...
Cyclical General Discussion 1,297 618,308 01-14-2015, 04:44 PM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

This just in, Marq has said that I was close but not quite correct. He also said this: Code: -- but yeah that's the idea listen on the frequency at the right time --
Cyclical General Discussion 1,297 618,308 01-14-2015, 04:35 PM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

Alright, I'm gonna post what I think is the answer to the bloody note. Marquesas has said that the first line, the one that has T9000 on it, is the important one and after solving that the rest will f...
Cyclical General Discussion 1,297 618,308 01-14-2015, 04:31 PM
    Thread: guilding skulls
Post: Re: guilding skulls

Just use Midas Touch.
Cyclical Ideas & Suggestions 3 2,041 01-14-2015, 10:30 AM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

Here's a better version of the bloody space shack note. http://i.imgur.com/BKCrWc4.png
Cyclical General Discussion 1,297 618,308 01-13-2015, 09:45 AM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

An injector artifact spawned that injected werewolf serum, and most of the station subsequently became werewolves.
Cyclical General Discussion 2,610 1,078,065 01-13-2015, 09:19 AM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

popecrunch Wrote: -- pizzatiger Wrote: -- We need to figure out what this means http://gyazo.com/b95d1ba71f3b184568a1b9131aaec8c6 (http://gyazo.com/b95d1ba71f3b184568a1b9131aaec8c6) -- https://s3....
Cyclical General Discussion 1,297 618,308 01-13-2015, 05:30 AM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

Nevermind that, I was wrong. It's from the space shack.
Cyclical General Discussion 1,297 618,308 01-12-2015, 04:00 PM
    Thread: Will the solarium GOOD ending ever be cleared?
Post: Re: Will the solarium GOOD ending ever be cleared?

salix_catus Wrote: -- pizzatiger Wrote: -- We need to figure out what this means http://gyazo.com/b95d1ba71f3b184568a1b9131aaec8c6 (http://gyazo.com/b95d1ba71f3b184568a1b9131aaec8c6) -- where's th...
Cyclical General Discussion 1,297 618,308 01-12-2015, 03:56 PM