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Post Author Forum Replies Views Posted [asc]
    Thread: [PR] Material based pipe reinforcement
Post: RE: [PR] Material based pipe reinforcement

With it specifucally require a metal, iridium would apply a 81x multiplier to pipe strenght, giving an actual reason to go nanite mining. But even without min-maxxing, thus will severely help the T...
Lord_earthfire Ideas & Suggestions 5 89 Yesterday, 11:21 PM
    Thread: [PR] Money trees mutate the seedless gene strain upon mutation.
Post: RE: [PR] Money trees mutate the seedless gene stra...

Decarcassor Wrote: (Yesterday, 10:04 AM) -- But on the other hand, I don't like the weird unintuitive exception it create. -- It would actually be the second plant with such an effect. The first one...
Lord_earthfire Ideas & Suggestions 8 163 Yesterday, 11:03 AM
    Thread: [PR] Money trees mutate the seedless gene strain upon mutation.
Post: RE: [PR] Money trees mutate the seedless gene stra...

TDHooligan Wrote: (Yesterday, 04:45 AM) -- Is there really anyone using these trees often enough to make others upset? or is this just a pre-emptive nerf of something fun but quite powerful? -- It...
Lord_earthfire Ideas & Suggestions 8 163 Yesterday, 05:29 AM
    Thread: [PR] Money trees mutate the seedless gene strain upon mutation.
Post: RE: [PR] Money trees mutate the seedless gene stra...

Cleaverwolf Wrote: (04-23-2024, 10:55 PM) -- Not a big fan of this PR considering the RNG involved in getting a money tree seed in the first place can be pretty annoying and this PR does not address ...
Lord_earthfire Ideas & Suggestions 8 163 Yesterday, 01:20 AM
    Thread: Ability to search health related traits in medtrak
Post: RE: Ability to search health related traits in med...

Fuppy Wrote: (04-23-2024, 12:08 PM) -- normally I usually agree with anything that is "let's make this easier and less tedious" but I genuinely think accidental puritan cloning is more a feature than...
Lord_earthfire Ideas & Suggestions 9 226 04-23-2024, 10:31 PM
    Thread: goodbye goon, it was fun while it lasted
Post: RE: goodbye goon, it was fun while it lasted

squimbleton Wrote: (04-18-2024, 12:59 PM) -- I'm not advocating for a complete overhaul of Goon's direction but for proactive changes. While some may resist, adjustments like a chip system or harsher...
Lord_earthfire General Discussion 15 852 04-19-2024, 04:10 AM
    Thread: [MERGED PR] Airlocks with the ID wire cut will deny access to anyone who bumps to it
Post: RE: [PR] Airlocks with the ID wire cut will deny a...

Stealth gameplay for antags is already in a rather bad state, and removing this would make stealthy acessing departments even worse. As far as i can see, recently  many players opt to just go loud ins...
Lord_earthfire Ideas & Suggestions 5 246 04-15-2024, 07:56 PM
    Thread: change/remove emagging phones
Post: RE: change/remove emagging phones

Mouse Wrote: (04-15-2024, 04:49 AM) -- I feel like emagging phones would be frowned upon by RP's rp rules given that it's sudden explosions out of nowhere.  "It's not made for classic" is a pisspoor ...
Lord_earthfire Ideas & Suggestions 15 634 04-15-2024, 09:29 AM
    Thread: The hygiene meter kind of stinks
Post: RE: The hygiene meter kind of stinks

Kamikaze Mongoose Wrote: (04-15-2024, 06:06 AM) -- Hygiene is a mechanic that looks great on paper but is detrimental in-game for the purposes of roleplay enhancement. Any time spent having to remove...
Lord_earthfire Ideas & Suggestions 15 442 04-15-2024, 08:22 AM
    Thread: The hygiene meter kind of stinks
Post: RE: The hygiene meter kind of stinks

To be honest, we had this discussion already and i don't really see any new points raised than the ones we already had. It's a mechanic to disrupt the thing you are currently doing and force you to m...
Lord_earthfire Ideas & Suggestions 15 442 04-15-2024, 12:00 AM
    Thread: change/remove emagging phones
Post: RE: change/remove emagging phones

Well, good thing not every feature is done for classic.
Lord_earthfire Ideas & Suggestions 15 634 04-14-2024, 11:44 PM
    Thread: Suggestion: Armory Doors have flaps to be critter proof
Post: RE: Suggestion: Armory Doors have flaps to be crit...

Mylie Wrote: (04-08-2024, 12:04 PM) -- Preventing ghost critters from entering the Armory with doors that just don't allow critter squeezing, possibly more places too, is a great idea imo. -- Critt...
Lord_earthfire Ideas & Suggestions 18 530 04-08-2024, 12:37 PM
    Thread: Suggestion : Make Dr.Acula & Heisenbee can put in pet carrier.
Post: RE: Suggestion : Make Dr.Acula & Heisenbee can put...

Yeah, this is a "when you code it" kind of idea. Mobification of most critters is being worked on, but there are a lot of critters so its quite a big amount of work.
Lord_earthfire Ideas & Suggestions 3 140 04-08-2024, 12:33 PM
    Thread: Do you think S.W.O.R.D event should come back?
Post: RE: Do you think S.W.O.R.D event should come back?

Sord213 Wrote: (04-07-2024, 11:23 AM) -- Yeah any time SWORD is spawned in the round is basically destroyed. Which, while it's not always a bad thing, it isn't great to have regularly. HEAVILY destro...
Lord_earthfire General Discussion 10 326 04-08-2024, 10:20 AM
    Thread: Suggestion: Armory Doors have flaps to be critter proof
Post: RE: Suggestion: Armory Doors have flaps to be crit...

Kotlol Wrote: (04-07-2024, 01:51 AM) -- Dhaidburt Wrote: (04-07-2024, 01:31 AM) -- I feel like we could just move where the N2 canisters are, so they can't be caught up in crossfire. Or make narc HY...
Lord_earthfire Ideas & Suggestions 18 530 04-07-2024, 09:14 PM
    Thread: Suggestion: Armory Doors have flaps to be critter proof
Post: RE: Suggestion: Armory Doors have flaps to be crit...

That's rulebreaking and ahelp-able behaviour. Instead to accomodate to that behaviour by balancing this people simply should be told off. But in general, making the narc unable to destroy the NO2 can...
Lord_earthfire Ideas & Suggestions 18 530 04-06-2024, 06:06 AM
    Thread: the crystal pressure can halve profit
Post: RE: the crystal pressure can halve profit

Cargo networth calculation vould certainly be improved. There are multiple cases i am aware of where worthwhile itens where not counted when slotted in other items.
Lord_earthfire Ideas & Suggestions 3 142 04-05-2024, 08:40 AM
    Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield

Angel Wrote: (04-03-2024, 08:20 PM) -- Lol, regular mind hacks already does not work well with classic, if anything, reviving a ghost would work MUCH better with classic than how regular mind hacks w...
Lord_earthfire Ideas & Suggestions 36 1,590 04-03-2024, 10:31 PM
    Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield

Kotlol Wrote: (04-03-2024, 07:25 AM) -- So why not change it that the traitor has "fight" for the right of it. And in the meantime alerts go off in that time. Thus making it riskier. -- Because then...
Lord_earthfire Ideas & Suggestions 36 1,590 04-03-2024, 08:00 AM
    Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield

Mindhacks need to be powerfull, since we got no other way for traitors to get additional allies. I couldn't care less about the loot and a derringer is more effective if you want to loot the capain. ...
Lord_earthfire Ideas & Suggestions 36 1,590 04-02-2024, 09:20 PM
    Thread: Implanter Action Bar+Time
Post: RE: Implanter Action Bar+Time

Retrino Wrote: (03-28-2024, 05:25 PM) -- at the least, it'd prevent someone from getting a random jump on you without warning. -- That's the problem. I can talk in lenghts about how many stories si...
Lord_earthfire Ideas & Suggestions 11 353 03-28-2024, 10:49 PM
    Thread: Implanter Action Bar+Time
Post: RE: Implanter Action Bar+Time

Firstly, i don't think anyone outside of security need a mindshield. There is little to no reason anyone outside of security should be trusted and you could just point-blank someone instead of mindhac...
Lord_earthfire Ideas & Suggestions 11 353 03-28-2024, 11:23 AM
    Thread: Mylie's Mentor Application
Post: RE: Mylie's Mentor Application

I have witnessed mylie being a very helpfull and positive person on the discord and ingame. I have good experience with her ingame and also saw her going out of her way to teach or help new players. S...
Lord_earthfire Applications 16 1,132 03-26-2024, 02:16 AM
    Thread: The relevance of Extended rounds on RP
Post: RE: The relevance of Extended rounds on RP

Decarcassor Wrote: (03-21-2024, 03:29 AM) -- So as a result if you aren't part of security or being specificaly targeted by an antagonist, you rarely see them at all. -- Interestingly, exactly this...
Lord_earthfire RP Discussion 33 2,109 03-22-2024, 06:45 AM
    Thread: Energy Drink Reagent deals minor kidney damage
Post: RE: Energy Drink Reagent deals minor kidney damage

I mean, it is kinda nice touch. Then again, energy drink is not often used because if its heart-stopping drawback (and meth existing). It would be a nerf for flavor reasons, which doesn't sit well usu...
Lord_earthfire Ideas & Suggestions 5 250 03-21-2024, 02:05 AM