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Thread: [PR] Material based pipe reinforcement
Post: RE: [PR] Material based pipe reinforcement
With it specifucally require a metal, iridium would apply a 81x multiplier to pipe strenght, giving an actual reason to go nanite mining.
But even without min-maxxing, thus will severely help the T... |
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Lord_earthfire |
Ideas & Suggestions
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5 |
89 |
Yesterday, 11:21 PM |
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Thread: [PR] Money trees mutate the seedless gene strain upon mutation.
Post: RE: [PR] Money trees mutate the seedless gene stra...
Decarcassor Wrote: (Yesterday, 10:04 AM)
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But on the other hand, I don't like the weird unintuitive exception it create.
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It would actually be the second plant with such an effect. The first one... |
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Lord_earthfire |
Ideas & Suggestions
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8 |
163 |
Yesterday, 11:03 AM |
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Thread: [PR] Money trees mutate the seedless gene strain upon mutation.
Post: RE: [PR] Money trees mutate the seedless gene stra...
TDHooligan Wrote: (Yesterday, 04:45 AM)
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Is there really anyone using these trees often enough to make others upset? or is this just a pre-emptive nerf of something fun but quite powerful?
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It... |
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Lord_earthfire |
Ideas & Suggestions
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8 |
163 |
Yesterday, 05:29 AM |
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Thread: [PR] Money trees mutate the seedless gene strain upon mutation.
Post: RE: [PR] Money trees mutate the seedless gene stra...
Cleaverwolf Wrote: (04-23-2024, 10:55 PM)
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Not a big fan of this PR considering the RNG involved in getting a money tree seed in the first place can be pretty annoying and this PR does not address ... |
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Lord_earthfire |
Ideas & Suggestions
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8 |
163 |
Yesterday, 01:20 AM |
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Thread: Ability to search health related traits in medtrak
Post: RE: Ability to search health related traits in med...
Fuppy Wrote: (04-23-2024, 12:08 PM)
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normally I usually agree with anything that is "let's make this easier and less tedious" but I genuinely think accidental puritan cloning is more a feature than... |
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Lord_earthfire |
Ideas & Suggestions
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9 |
226 |
04-23-2024, 10:31 PM |
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Thread: goodbye goon, it was fun while it lasted
Post: RE: goodbye goon, it was fun while it lasted
squimbleton Wrote: (04-18-2024, 12:59 PM)
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I'm not advocating for a complete overhaul of Goon's direction but for proactive changes. While some may resist, adjustments like a chip system or harsher... |
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Lord_earthfire |
General Discussion
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15 |
852 |
04-19-2024, 04:10 AM |
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Thread: [MERGED PR] Airlocks with the ID wire cut will deny access to anyone who bumps to it
Post: RE: [PR] Airlocks with the ID wire cut will deny a...
Stealth gameplay for antags is already in a rather bad state, and removing this would make stealthy acessing departments even worse. As far as i can see, recently many players opt to just go loud ins... |
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Lord_earthfire |
Ideas & Suggestions
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5 |
246 |
04-15-2024, 07:56 PM |
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Thread: change/remove emagging phones
Post: RE: change/remove emagging phones
Mouse Wrote: (04-15-2024, 04:49 AM)
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I feel like emagging phones would be frowned upon by RP's rp rules given that it's sudden explosions out of nowhere. "It's not made for classic" is a pisspoor ... |
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Lord_earthfire |
Ideas & Suggestions
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15 |
634 |
04-15-2024, 09:29 AM |
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Thread: The hygiene meter kind of stinks
Post: RE: The hygiene meter kind of stinks
Kamikaze Mongoose Wrote: (04-15-2024, 06:06 AM)
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Hygiene is a mechanic that looks great on paper but is detrimental in-game for the purposes of roleplay enhancement. Any time spent having to remove... |
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Lord_earthfire |
Ideas & Suggestions
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15 |
442 |
04-15-2024, 08:22 AM |
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Thread: The hygiene meter kind of stinks
Post: RE: The hygiene meter kind of stinks
To be honest, we had this discussion already and i don't really see any new points raised than the ones we already had.
It's a mechanic to disrupt the thing you are currently doing and force you to m... |
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Lord_earthfire |
Ideas & Suggestions
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15 |
442 |
04-15-2024, 12:00 AM |
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Thread: change/remove emagging phones
Post: RE: change/remove emagging phones
Well, good thing not every feature is done for classic. |
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Lord_earthfire |
Ideas & Suggestions
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15 |
634 |
04-14-2024, 11:44 PM |
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Thread: Suggestion: Armory Doors have flaps to be critter proof
Post: RE: Suggestion: Armory Doors have flaps to be crit...
Mylie Wrote: (04-08-2024, 12:04 PM)
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Preventing ghost critters from entering the Armory with doors that just don't allow critter squeezing, possibly more places too, is a great idea imo.
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Critt... |
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Lord_earthfire |
Ideas & Suggestions
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18 |
530 |
04-08-2024, 12:37 PM |
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Thread: Suggestion : Make Dr.Acula & Heisenbee can put in pet carrier.
Post: RE: Suggestion : Make Dr.Acula & Heisenbee can put...
Yeah, this is a "when you code it" kind of idea. Mobification of most critters is being worked on, but there are a lot of critters so its quite a big amount of work. |
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Lord_earthfire |
Ideas & Suggestions
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3 |
140 |
04-08-2024, 12:33 PM |
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Thread: Do you think S.W.O.R.D event should come back?
Post: RE: Do you think S.W.O.R.D event should come back?
Sord213 Wrote: (04-07-2024, 11:23 AM)
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Yeah any time SWORD is spawned in the round is basically destroyed. Which, while it's not always a bad thing, it isn't great to have regularly. HEAVILY destro... |
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Lord_earthfire |
General Discussion
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10 |
326 |
04-08-2024, 10:20 AM |
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Thread: Suggestion: Armory Doors have flaps to be critter proof
Post: RE: Suggestion: Armory Doors have flaps to be crit...
Kotlol Wrote: (04-07-2024, 01:51 AM)
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Dhaidburt Wrote: (04-07-2024, 01:31 AM)
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I feel like we could just move where the N2 canisters are, so they can't be caught up in crossfire. Or make narc HY... |
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Lord_earthfire |
Ideas & Suggestions
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18 |
530 |
04-07-2024, 09:14 PM |
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Thread: Suggestion: Armory Doors have flaps to be critter proof
Post: RE: Suggestion: Armory Doors have flaps to be crit...
That's rulebreaking and ahelp-able behaviour. Instead to accomodate to that behaviour by balancing this people simply should be told off.
But in general, making the narc unable to destroy the NO2 can... |
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Lord_earthfire |
Ideas & Suggestions
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18 |
530 |
04-06-2024, 06:06 AM |
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Thread: the crystal pressure can halve profit
Post: RE: the crystal pressure can halve profit
Cargo networth calculation vould certainly be improved. There are multiple cases i am aware of where worthwhile itens where not counted when slotted in other items. |
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Lord_earthfire |
Ideas & Suggestions
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3 |
142 |
04-05-2024, 08:40 AM |
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Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield
Angel Wrote: (04-03-2024, 08:20 PM)
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Lol, regular mind hacks already does not work well with classic, if anything, reviving a ghost would work MUCH better with classic than how regular mind hacks w... |
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Lord_earthfire |
Ideas & Suggestions
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36 |
1,590 |
04-03-2024, 10:31 PM |
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Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield
Kotlol Wrote: (04-03-2024, 07:25 AM)
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So why not change it that the traitor has "fight" for the right of it. And in the meantime alerts go off in that time. Thus making it riskier.
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Because then... |
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Lord_earthfire |
Ideas & Suggestions
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36 |
1,590 |
04-03-2024, 08:00 AM |
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Thread: [MERGED PR] Gives captain a mindshield
Post: RE: [PR] Gives captain a mindshield
Mindhacks need to be powerfull, since we got no other way for traitors to get additional allies. I couldn't care less about the loot and a derringer is more effective if you want to loot the capain.
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Lord_earthfire |
Ideas & Suggestions
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36 |
1,590 |
04-02-2024, 09:20 PM |
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Thread: Implanter Action Bar+Time
Post: RE: Implanter Action Bar+Time
Retrino Wrote: (03-28-2024, 05:25 PM)
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at the least, it'd prevent someone from getting a random jump on you without warning.
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That's the problem. I can talk in lenghts about how many stories si... |
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Lord_earthfire |
Ideas & Suggestions
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11 |
353 |
03-28-2024, 10:49 PM |
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Thread: Implanter Action Bar+Time
Post: RE: Implanter Action Bar+Time
Firstly, i don't think anyone outside of security need a mindshield. There is little to no reason anyone outside of security should be trusted and you could just point-blank someone instead of mindhac... |
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Lord_earthfire |
Ideas & Suggestions
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11 |
353 |
03-28-2024, 11:23 AM |
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Thread: Mylie's Mentor Application
Post: RE: Mylie's Mentor Application
I have witnessed mylie being a very helpfull and positive person on the discord and ingame. I have good experience with her ingame and also saw her going out of her way to teach or help new players. S... |
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Lord_earthfire |
Applications
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16 |
1,132 |
03-26-2024, 02:16 AM |
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Thread: The relevance of Extended rounds on RP
Post: RE: The relevance of Extended rounds on RP
Decarcassor Wrote: (03-21-2024, 03:29 AM)
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So as a result if you aren't part of security or being specificaly targeted by an antagonist, you rarely see them at all.
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Interestingly, exactly this... |
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Lord_earthfire |
RP Discussion
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33 |
2,109 |
03-22-2024, 06:45 AM |
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Thread: Energy Drink Reagent deals minor kidney damage
Post: RE: Energy Drink Reagent deals minor kidney damage
I mean, it is kinda nice touch. Then again, energy drink is not often used because if its heart-stopping drawback (and meth existing). It would be a nerf for flavor reasons, which doesn't sit well usu... |
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Lord_earthfire |
Ideas & Suggestions
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5 |
250 |
03-21-2024, 02:05 AM |