[FEATURE] Mint plant + derivative drinks - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [FEATURE] Mint plant + derivative drinks (/showthread.php?tid=9390) Pages:
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[FEATURE] Mint plant + derivative drinks - Flourish - 09-23-2017 This patch introduces the mint plant and several derivative drinks, as based on this post. The drinks include:
Everything (mint plant, recipes, drink effects) seem to be working on my local server:
DMIs: https://www.dropbox.com/s/oxifb4i2gdsk4iy/hydroponics.dmi?dl=0 https://www.dropbox.com/s/gtlkdor6ssyk3ft/hydromisc.dmi?dl=0 https://www.dropbox.com/s/pnikdswhat0w3gr/food_meals.dmi?dl=0 https://www.dropbox.com/s/egf8cpiznc474yx/cigarettes.dmi?dl=0 https://www.dropbox.com/s/nj9d6pqgygkyhef/pills.dmi?dl=0 Ideas and suggestions are very welcome edit: Added mint chutney! edit2: Added cooling effects to mint, mint tea, and mint julep, and added a drink called Freeze edit3: Menthol! RE: [FEATURE] Mint plant + derivative drinks - Mordent - 09-23-2017 There are - as usual when touching some of the files with special characters - a bunch of changes showing in the diff that haven't actually changed, but other than that, looks solid. Suppose I'd better implement it now! RE: [FEATURE] Mint plant + derivative drinks - Flourish - 09-23-2017 (09-23-2017, 06:20 PM)Mordent Wrote: There are - as usual when touching some of the files with special characters - a bunch of changes showing in the diff that haven't actually changed, but other than that, looks solid. Suppose I'd better implement it now! I don't know if this is too late, but I just added mint chutney on a whim. RE: [FEATURE] Mint plant + derivative drinks - ZeWaka - 09-25-2017 (09-23-2017, 06:20 PM)Mordent Wrote: There are - as usual when touching some of the files with special characters - a bunch of changes showing in the diff that haven't actually changed, but other than that, looks solid. Suppose I'd better implement it now! also as I said to Noah, this encoding issue is avoided by switching your IDE or whatever you use to ISO/IEC 8859-1 (Latin-1) RE: [FEATURE] Mint plant + derivative drinks - Frank_Stein - 09-25-2017 An idea: Originally I suggested that mint should have a cooling effect. Might be a good botany mutation for mint plants to have strains that negate heat damage RE: [FEATURE] Mint plant + derivative drinks - Flourish - 09-25-2017 (09-25-2017, 08:34 AM)Frank_Stein Wrote: An idea: Originally I suggested that mint should have a cooling effect. Might be a good botany mutation for mint plants to have strains that negate heat damage The problem is that sprites are really hard... Do you think it'd be okay if I just add a cooling effect to the mint reagent, and also mint tea and mint julep? Also, what are your thoughts on mint leaves being distilled into menthol? Menthol could have that same cooling effect, and also some medicinal uses (any ideas?). Though, if I stray too far from the actual uses of menthol, maybe I should rename it (minthol? though that falls a bit flat)? (09-25-2017, 01:42 AM)ZeWaka Wrote: also as I said to Noah, this encoding issue is avoided by switching your IDE or whatever you use to ISO/IEC 8859-1 (Latin-1) Alright, I'll keep that in mind! Thanks! RE: [FEATURE] Mint plant + derivative drinks - Mordent - 09-25-2017 I'll look to finish this up in the next couple of days. I'll leave mint chutney out for now, if that's okay, just because I like being able to draw a line under a unit of work. Feel free to put a slight cooling effect on mint, mint tea, and mint juleps. Distilling into menthol is a cool idea (see what I did there?), I'd like to try to fairly fully flesh it out if we go that route (e.g. have some secondary reagents you can make from it). You should probably also be able to synthesize it via mint + ethanol or something (maybe at 50C to avoid it just happening in your body). If you're looking to do the cooling thing, look into how cryostylane works. I'd put a lower bound on what temperature it can lower you to, experiment a bit to work out something sensible. It shouldn't be slowing you down (or certainly not much). RE: [FEATURE] Mint plant + derivative drinks - APARTHEID - 09-25-2017 I'm disappointed that there isn't something DEADLY you can make with either mint or menthol. Something that's so cold that it causes you to freeze into an ice statue, the polar (BRRRR) opposite of El Diablo chili. RE: [FEATURE] Mint plant + derivative drinks - Nnystyxx - 09-25-2017 (09-25-2017, 01:15 PM)APARTHEID Wrote: I'm disappointed that there isn't something DEADLY you can make with either mint or menthol. mint juice + cryostylane + plasma/mutagen or something = manfreezium in small doses, covers you in frost and slows you down as if you had been exposed to space, maybe does some burn, but doesn't icecube you in large doses, you become an ice statue, solidifying all your items and thus making them unretrievable (i forget, does dragon's breath death delete your shit?) RE: [FEATURE] Mint plant + derivative drinks - Flourish - 09-26-2017 (09-25-2017, 11:47 AM)Mordent Wrote: I'll look to finish this up in the next couple of days. I'll leave mint chutney out for now, if that's okay, just because I like being able to draw a line under a unit of work. Feel free to put a slight cooling effect on mint, mint tea, and mint juleps. That sounds good! I just added the cooling effects, and I'm currently figuring out what I want to do with menthol. The new drink I added ideally would include that, so that's one recipe. A couple more to go? (09-25-2017, 01:15 PM)APARTHEID Wrote: I'm disappointed that there isn't something DEADLY you can make with either mint or menthol. (09-25-2017, 08:03 PM)Nnystyxx Wrote: mint juice + cryostylane + plasma/mutagen or something = manfreezium Added a drink called Freeze that does something like what you guys suggested! It makes someone really cold, gives them random burn damage, and has chance of ice-statuing them based on the amount in them. It's negated by chocolate (because hot chocolate and all that). RE: [FEATURE] Mint plant + derivative drinks - Frank_Stein - 09-26-2017 Quote:and I'm currently figuring out what I want to do with menthol Menthol cigarettes? Menthol Mouthwash? Menthol Shaving cream? RE: [FEATURE] Mint plant + derivative drinks - Mordent - 09-26-2017 Menthol should definitely boost your hygiene motive thing on LLJJK1. RE: [FEATURE] Mint plant + derivative drinks - Flourish - 09-26-2017 (09-26-2017, 03:15 PM)Frank_Stein Wrote:Quote:and I'm currently figuring out what I want to do with menthol (09-26-2017, 04:03 PM)Mordent Wrote: Menthol should definitely boost your hygiene motive thing on LLJJK1. These are good ideas! I'll definitely work on cigarettes and boosting hygiene motive. Also, I noticed that the Robustissin patch is still sitting in this subforum. Would it be okay if I made some version of that idea (cough syrup or whatever) that had menthol as an ingredient? RE: [FEATURE] Mint plant + derivative drinks - Mordent - 09-26-2017 If this gets merged first, the recipe for Robustissin can absolutely change to include it. RE: [FEATURE] Mint plant + derivative drinks - Nnystyxx - 09-26-2017 Yesssss, my idea for a danger-drink got implemented can't wait to steal galoshes and freeze part of the station and make myself mr freeze, hypospraying people with the stuff to statue them |