Singularity Engine Tweaks - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Singularity Engine Tweaks (/showthread.php?tid=8853) Pages:
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Singularity Engine Tweaks - atamusvaleo - 06-06-2017 Courtesy of Gannets That's a beautiful thing to watch. Just thought I'd give it another showcase. I had a few suggested tweaks for the components that make up the singularity engine: • Shorten the duration that shield generators stay powered on when the emitters are turned off. I'm not certain what that delay currently is but I waited several minutes and it still hadn't powered down. • Make it so that as long as adjacent shield generators that are both powered by emitters will stay on and generate a shield until one of the shield generators is powered down. I'm sure that people have criticisms and opinions of their own and they're always welcome! RE: Singularity Engine Tweaks - quiltyquilty - 06-06-2017 I don't think any changes to make the singularity more likely to break out should be made. RE: Singularity Engine Tweaks - Dr Zoidcrab - 06-06-2017 The singularity seems too weak to explosions, i've seen it destroyed by the weak welding fuel one. RE: Singularity Engine Tweaks - NateTheSquid - 06-06-2017 I'm pretty sure that you aren't meant to bounce off of the shield 3 times whenever you touch it, and 30 second stuns are no fun RE: Singularity Engine Tweaks - babayetu83 - 06-06-2017 (06-06-2017, 01:34 PM)NateTheSquid Wrote: I'm pretty sure that you aren't meant to bounce off of the shield 3 times whenever you touch it, and 30 second stuns are no fun thats a feature RE: Singularity Engine Tweaks - Lady Birb - 06-06-2017 Bring back the singularity bomb traitor item for the CE. RE: Singularity Engine Tweaks - Wraithcraft - 06-06-2017 Maybe a slight boost to how much power it generates, due to how dangerous it is. Dunno how much it generates though. RE: Singularity Engine Tweaks - poland spring - 06-06-2017 Make using The King In Yellow on it do something fun RE: Singularity Engine Tweaks - medsal15 - 06-06-2017 (06-06-2017, 03:19 PM)poland spring Wrote: Make using The King In Yellow on it do something fun Singu in Yellow RE: Singularity Engine Tweaks - atamusvaleo - 06-07-2017 In this thread we can see the native goons completely ignoring all suggestions made by the original poster. :downswords: Fascinating! RE: Singularity Engine Tweaks - ferriswheel1 - 06-07-2017 (06-07-2017, 06:18 AM)atamusvaleo Wrote: In this thread we can see the native goons completely ignoring all suggestions made by the original poster. For more fascinating examples of this behavior, see: the entire ideas subforum! RE: Singularity Engine Tweaks - Dr Zoidcrab - 06-07-2017 (06-07-2017, 06:18 AM)atamusvaleo Wrote: In this thread we can see the native goons completely ignoring all suggestions made by the original poster. Well, I'm pretty sure the emitters have a large power capacity to stop powersinks or starting it with low power being an instant containment failure. RE: Singularity Engine Tweaks - atamusvaleo - 06-07-2017 (06-07-2017, 07:40 AM)Dr Zoidcrab Wrote: Well, I'm pretty sure the emitters have a large power capacity to stop powersinks or starting it with low power being an instant containment failure. I don't think emitters need power going to them in order to operate: they just need to be bolted and welded to the floor. I was referring to the shield generators (the pylons the emitters shoot) just in case we're not on the same page here. RE: Singularity Engine Tweaks - babayetu83 - 06-07-2017 (06-07-2017, 06:18 AM)atamusvaleo Wrote: In this thread we can see the native goons completely ignoring all suggestions made by the original poster. i think politeness goes a lot farther in getting a topic back on track than passive aggressiveness RE: Singularity Engine Tweaks - Sundance - 06-07-2017 ^^^ I think frustrated is a better word. |