Sec Taser Buffs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Sec Taser Buffs (/showthread.php?tid=8851) |
Sec Taser Buffs - Frank_Stein - 06-05-2017 Keep the standard bolt as is. Replace the burst shot with an new bolt: Stun Blast It travels the same speed as a standard shot, but will specifically target the tile you click and burst into a 3x3 area of effect blast that stuns everyone caught in it RE: Sec Taser Buffs - NateTheSquid - 06-05-2017 Sounds like a taser grenade, but with less delay? maybe a thing for the riot launcher. Tasers are more precise RE: Sec Taser Buffs - Frank_Stein - 06-05-2017 Logically, yes but I'm working from the idea that the less things one has to carry, the better. This let's an officer trade ammo capacity for a greater chance to hit a tricky target, while also being a crowd control option. A 5x5 option for the riot launcher wouldn't be a bad idea, but I wanna focus on tasers here RE: Sec Taser Buffs - Sundance - 06-06-2017 Not to derail, but I was working on a big SunnyD effort post that encompasses a rejig on ranged weapons (i.e: Guns in general), which i'm not going to go into much because it's lengthy, other than it looks into possible fire patterns (i.e: AOE shots). The concept i've hairbrained seems very similar to yours: Concerning the taser, my suggestion of the alt-mode would be what is known as a scattershot. A scattershot =/= buckshot (which the shotgun uses) but rather more like an erratic burstfire, similar to a SMG. The scattershot for the taser kind of tackles the issue with the current burst fire, and that is that it fires a volley of 3 tasers front2back, which is a momumental waste of power for little gain. The scattershot works very much the same; it fires 3 volleys. However instead of firing 3 volleys front2back, one of the volleys have a chance of straying to the immediate left or immediate right tile of the selected target. I'd do a little .gif to demonstrate, but i'm in work =I This unpredictable fire is intentional, it's used for players that are constantly strafing and running rings around you, with a higher chance that one of the bursts would hit into them. It may need to be balanced for that energy output, 4 volleys instead of 3, with 2 scattering instead of 1, etc. Another possiblity (which i'd prefer as a weapon attachment) is an enhanced barrel, which trades the alt-fire mode with a shot that fires at higher projectile speed at the cost of higher energy. Tl;dr: Alt-mode fires a 3 volley burst that which has a guaranteed 1/3 chance of straying (known as scattershot), with a mod to alter it to change it into high projectile speed. |