Major Several Chemical Reactions are Misbehaving - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Major Several Chemical Reactions are Misbehaving (/showthread.php?tid=8317) |
Several Chemical Reactions are Misbehaving - CameronWoof - 03-02-2017 The ones I know of:
RE: Several Chemical Reactions are Misbehaving - Mordent - 03-02-2017 (03-02-2017, 05:38 AM)CameronWoof Wrote: I remember seeing this a while ago but didn't think anything of it because heating further eventually caused it to react. It was a much higher temperature than I expected and that the wiki listed, but it definitely was do-able on the reagent heater (somewhere between 800-1000 degrees, I would imagine based on the above). Whether it should be that high is a different discussion. RE: Several Chemical Reactions are Misbehaving - Noah Buttes - 03-02-2017 Is there an upper limit on the scaling of the potassium-water and barium-water reactions? RE: Several Chemical Reactions are Misbehaving - Cirrial - 03-02-2017 The "heat paper in a beaker to get ash you doofus" protip thing I've had suggested to me is also nonfunctional. I'm not 100% sure it was ever a thing, but it absolutely is not a thing now. RE: Several Chemical Reactions are Misbehaving - Vitatroll - 03-02-2017 Oil burns at around 880 now. Paper, well, I haven't really heard anything about heating paper-reagent. Setting pieces of paper on fire and scooping up the ashes is what usually happens. RE: Several Chemical Reactions are Misbehaving - Sov - 03-02-2017 Maybe an intentional nerf - or just me doing it wrong somehow? I can no longer get LDM to apply to floor tiles for awesome hell foams like I could long ago RE: Several Chemical Reactions are Misbehaving - Vitatroll - 03-03-2017 It seems to be just LDM and Sorium on that end. Applying beakers of them to the floor 20 times a piece did nothing. RE: Several Chemical Reactions are Misbehaving - Noah Buttes - 03-03-2017 I've been missing for a while, but is the fact that smoke no longer penetrates walls related to this? RE: Several Chemical Reactions are Misbehaving - Firebarrage - 03-03-2017 (03-03-2017, 07:25 AM)Noah Buttes Wrote: I've been missing for a while, but is the fact that smoke no longer penetrates walls related to this? That seems more like a feature to me. I prefer smoke not being able to do this. RE: Several Chemical Reactions are Misbehaving - Noah Buttes - 03-03-2017 (03-03-2017, 08:02 AM)Firebarrage Wrote:(03-03-2017, 07:25 AM)Noah Buttes Wrote: I've been missing for a while, but is the fact that smoke no longer penetrates walls related to this? It's also accompanied by a significant slowdown in the rate at which tiles are actually affected by the smoke. Instead of applying the smoke instantly to all tiles in range, it kind of spreads outwards from the point of ignition with some delay between each tile. This very well might be a feature, but, since I can't find any changelog entries or other sources mentioning this change, I'm inclined to think it's not functioning as intended. RE: Several Chemical Reactions are Misbehaving - Cirrial - 03-03-2017 There are a lot of changes that never get mentioned in the changelog. Sometimes this is accidental, frequently it's deliberate. There's a second changelog for things not to be seen by player eyes. RE: Several Chemical Reactions are Misbehaving - ZeWaka - 03-03-2017 (03-03-2017, 09:34 AM)Cirrial Wrote: There are a lot of changes that never get mentioned in the changelog. Sometimes this is accidental, frequently it's deliberate. There's a second changelog for things not to be seen by player eyes. stuff ain't mentioned because people won't notice or we are lazy |