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switch maps more often - Printable Version

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switch maps more often - babayetu83 - 01-14-2017

it was very refreshing and fun to not have to play on cogmap2 for the week


RE: switch maps more often - Ed Venture - 01-14-2017

Agreed. My love for Cogmap 2 has pretty much vanished and I would love to play on anything else really.


RE: switch maps more often - Ines - 01-14-2017

Someday the map rotator will come, and all will bow to its glory.


RE: switch maps more often - Frank_Stein - 01-14-2017

I'd love to see more Clarion. It has some good pathing


RE: switch maps more often - babayetu83 - 01-14-2017

(01-14-2017, 05:05 AM)Hokie Wrote: Someday the map rotator will come, and all will bow to its glory.

long have i awaited the day but it'd be more Fun™ if it was done more often by admins too


RE: switch maps more often - Ed Venture - 01-14-2017

(01-14-2017, 03:54 PM)Frank_Stein Wrote: I'd love to see more Clarion. It has some good pathing

And the doors are so much better then both of the Cogmaps. I dont have to get super close to my screen to see the sprite of the door when I go to close them. 10 out of 10 doors = 10 out of 10 Station


RE: switch maps more often - JoyJoy96 - 01-14-2017

Not a huge fan of Donut as it's extremely barren after playing Cogmap2 so often.

Cogmap1 though is amazing, maintenance is extremely useful for sneaking around! Medbay can be bothersome because of those fucking sliding glass doors though. Hate those. I wish I got to play it when it was the norm.

I also like that space shuttle map with the fancy graphics it's close quarters in a lot of places which makes things very fun.

Wish it was Cogmap 1 80% of the time, then a random map the rest.


RE: switch maps more often - Vitatroll - 01-14-2017

Any chance shroom will ever undie?

Donut is amazing for yakety-sax moments. Also has the sing. Good for the odd occasion, but to awkward to be a mainstay - even with fancy diagonal movement.

Cog1 is cozy. One main hallway and a few staging areas.

Cog2 is amazing, but it was built with a higher pop in mind. Since I play on lowpop a lot it does seem spacious. It gives a bit too much agency to some antags.

Destiny/Clarion is interesting. I'd like to see them under lljk2's brand of ARRPEE.



RE: switch maps more often - babayetu83 - 01-14-2017

(01-14-2017, 03:54 PM)Frank_Stein Wrote: I'd love to see more Clarion. It has some good pathing

yeah clarion is A++++ good jobe dions and whoever else who made it

there's actual design to it as opposed to just a bunch of long horizontal corridors stacked ontop of eachother


RE: switch maps more often - Lady Birb - 01-14-2017

Maybe we could do a thing once map rotation is implemented where it picks maps based off of server population, with smaller maps being saved for lowpop rounds and Cog2 being saved for highpop rounds.


RE: switch maps more often - Ines - 01-14-2017

(01-14-2017, 04:08 PM)babayetu83 Wrote:
(01-14-2017, 05:05 AM)Hokie Wrote: Someday the map rotator will come, and all will bow to its glory.

long have i awaited the day but it'd be more Fun™ if it was done more often by admins too

Same but unfortunately only high ranking admins can change the map. I imagine this is with good reason.


RE: switch maps more often - ZeWaka - 01-15-2017

(01-14-2017, 07:00 PM)Hokie Wrote: Same but unfortunately only high ranking admins can change the map. I imagine this is with good reason.

specifically, only coders can change the map, since the code to change the maps from inside the game is not finished (aka map rotation)

It would be cool if players could vote or do a quest or something to change the map if its lowpop and they want to go to a different map better suited for them.


RE: switch maps more often - Gannets - 01-15-2017

I love all the maps. They are all cool and good.


RE: switch maps more often - locusts - 01-15-2017

I have never seen this mythical land of Clarion and would like to experience it


RE: switch maps more often - Dr Zoidcrab - 01-16-2017

It was fun, although Donut seems to be missing some facilities, like customs or an ID console accessable by the HoP.