Minor Artlab TermOS scripts fail - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Minor Artlab TermOS scripts fail (/showthread.php?tid=7889) |
Artlab TermOS scripts fail - The Grim Sleeper - 01-06-2017 I like using TermOS scripts to make shorthand scripts for many gptio functions. Atm many gptio functions seem to fail when used in a script, and worse, lock up the terminal from which they are issued. Using the commands outside of scripts works fine. Any 'gptio read XX' command used in a script will only output 'Loading...' and lock up the terminal. Any 'gptio poke XX aa bb' command used in a script will only output 'Sending...' and lock up the terminal. However, the device seems to change the poked variable to the new value. However, if the script ends with a 'gptio activate XX' or a 'gptio deactivate XX' line, the script will reach it, execute it and free the terminal for new commands. Here are some of the scripts I used (curtsey of Zamujasa, I think), to test this RE: Artlab TermOS scripts fail - Cirrial - 01-06-2017 Related: https://forum.ss13.co/showthread.php?tid=7847 |