Goonstation Forums
really intrusive exploit/glitch - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9)
+---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16)
+---- Thread: really intrusive exploit/glitch (/showthread.php?tid=6782)



really intrusive exploit/glitch - Fried Ferret - 07-17-2016

Lately, there's been a surge in people breaking and entering with ease by throwing/catching things rapidly, to the point they can break into an unauthorized place in as little as 5 seconds.

Now, I know breaking and entering is common and isnt a big deal, the real problem is when really annoying staff assistants break into medical to allow people to take items, or break into security to free prisoners. In a recent round, I just had one really annoying security guard smash into chemistry, and zapped me for telling him to gtfo.

It's just really annoying and stressful for people to do this, and it's become so common that this should reaaaally be fixed or at least some sort of offense, being an exploit and all.


RE: really intrusive exploit/glitch - Mageziya - 07-17-2016

This is a well known bug, with most conclusions coming down to "throwing code is nastied."


RE: really intrusive exploit/glitch - Erik - 07-20-2016

This is still a thing, and it's becoming real annoying since you can literally bash windows down in mere seconds.


RE: really intrusive exploit/glitch - atamusvaleo - 08-09-2016

Yeah... please fix this coding gurus.


RE: really intrusive exploit/glitch - Erik - 08-09-2016

coders pls


RE: really intrusive exploit/glitch - misto - 08-11-2016

i wish this had happened prior to the great juggling adventure so that copies of people could be made by the clown rapidly catching them multiple times or whatever


RE: really intrusive exploit/glitch - Noah Buttes - 08-12-2016

(08-11-2016, 07:16 PM)misto Wrote: i wish this had happened prior to the great juggling adventure so that copies of people could be made by the clown rapidly catching them multiple times or whatever

And you guys thought jugglemancy couldn't get any more insane.


RE: really intrusive exploit/glitch - Erik - 08-12-2016

(08-11-2016, 07:16 PM)misto Wrote: i wish this had happened prior to the great juggling adventure so that copies of people could be made by the clown rapidly catching them multiple times or whatever

Jugglemacy was never never fixed.


RE: really intrusive exploit/glitch - Noah Buttes - 08-12-2016

(08-12-2016, 06:30 AM)ErikHanson Wrote:
(08-11-2016, 07:16 PM)misto Wrote: i wish this had happened prior to the great juggling adventure so that copies of people could be made by the clown rapidly catching them multiple times or whatever

Jugglemacy was never never fixed.

I mean, I can think of a couple ways to juggle people, but all of them are really convoluted.


RE: really intrusive exploit/glitch - Mageziya - 08-12-2016

On a side note, I'm going to start throwing around odd ideas as to why the throwing bug is happening. I think it might have some connection to the new movement system, and how it no longer really works on a grid-by-grid basis, but now more of a slide. Something got funkied when translating this to throwing stuff.


RE: really intrusive exploit/glitch - Grayshift - 08-13-2016

I've got a fix for this. I'll figure out how to commit it today sometime.


RE: really intrusive exploit/glitch - Noah Buttes - 08-13-2016

(08-13-2016, 06:46 AM)Grayshift Wrote: I've got a fix for this. I'll figure out how to commit it today sometime.

HALLELUJAH.


RE: really intrusive exploit/glitch - ZeWaka - 08-14-2016

It has been fixed. Some kind of happy cloud thing