Throwing is acting all funky. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16) +---- Thread: Throwing is acting all funky. (/showthread.php?tid=6731) Pages:
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Throwing is acting all funky. - Erik - 07-08-2016
RE: Throwing is acting all funky. - Noah Buttes - 07-08-2016 I can provide confirmation of both of these bugs. RE: Throwing is acting all funky. - Frank_Stein - 07-08-2016 (07-08-2016, 11:18 AM)Noah Buttes Wrote: I can provide confirmation of both of these bugs. I noticed this too, using a medkit and later a tool box. Lighter items didn't seem to work RE: Throwing is acting all funky. - Nnystyxx - 07-08-2016 Can confirm you can do this with a rock and it will fucking OWN windows. One round I managed to destroy reinforced windows and the grille behind them in two(!!) throws of a rock, both hit simultaneously, not sure if the damage level is intentional. RE: Throwing is acting all funky. - Noah Buttes - 07-08-2016 (07-08-2016, 01:34 PM)Nnystyxx Wrote: Can confirm you can do this with a rock and it will fucking OWN windows. One round I managed to destroy reinforced windows and the grille behind them in two(!!) throws of a rock, both hit simultaneously, not sure if the damage level is intentional. Even better with a brick. RE: Throwing is acting all funky. - Vitatroll - 07-08-2016 I never really understood why the rapid throwing and catching was a thing. Why not just have it drop to the floor after a throw? Or make it where we can't turbo spam? RE: Throwing is acting all funky. - SuperbDingaling - 07-08-2016 Make throw cost stamina? RE: Throwing is acting all funky. - Noah Buttes - 07-08-2016 (07-08-2016, 04:26 PM)Vitatroll Wrote: I never really understood why the rapid throwing and catching was a thing. Why not just have it drop to the floor after a throw? Or make it where we can't turbo spam? It's actually supposed to be like that whenever a thrown item hits a window, thus the reason it's in a bug report rather than a feature suggestion. Huh, bug seems to be fixed already. RE: Throwing is acting all funky. - Vitatroll - 07-08-2016 Really? You've been able to repeatedly throw-catch into windows, walls, etc. since forever. I just don't remember them causing damage before. Oh well, nice that it's fixed. People could go overboard with the spam. RE: Throwing is acting all funky. - TheOnlyRyan - 07-10-2016 Its kinda a shame, for a while only I and a few people actually knew about destroying windows like this, but I ended up doing it infront of someone and they did it on the shuttle, with 20 or so ghosts watching and now it's pretty much all the craze. Sorry not sorry, its so useful. RE: Throwing is acting all funky. - Frank_Stein - 07-10-2016 I found it by accident and showed it to a few people and pretty much everyone's response was "Holy Shit" and "Calm down" RE: Throwing is acting all funky. - Noah Buttes - 07-10-2016 Well, it doesn't seem to be fixed, so uh, nevermind, maybe? RE: Throwing is acting all funky. - TheOnlyRyan - 07-10-2016 (07-10-2016, 08:45 PM)Frank_Stein Wrote: I found it by accident and showed it to a few people and pretty much everyone's response was "Holy Shit" and "Calm down" Wasnt it you that I upset by spacing you the round before on the shuttle by quickly destroying a window, then you went around the entire station destroying every single window ? xD RE: Throwing is acting all funky. - Houka - 07-10-2016 Yeah this is super broken and people use it to break into and out of places super fast. One that comes to mind is the brig in security. RE: Throwing is acting all funky. - Frank_Stein - 07-10-2016 (07-10-2016, 10:01 PM)TheOnlyRyan Wrote:(07-10-2016, 08:45 PM)Frank_Stein Wrote: I found it by accident and showed it to a few people and pretty much everyone's response was "Holy Shit" and "Calm down" Doesn't sound familiar? I play as Dan Dingo |