[Refactor] [Boring] Cleanup for clarity - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Rejected (https://forum.ss13.co/forumdisplay.php?fid=33) +---- Thread: [Refactor] [Boring] Cleanup for clarity (/showthread.php?tid=6708) |
[Refactor] [Boring] Cleanup for clarity - Dabir - 07-05-2016 Mostly focused on item.dm but involves a hell of a lot of other files. Lots of proc renaming to make what they do clearer, rearranged the procs in item.dm to be in a relatively logical order, first procs inherited from parents, then its own procs, both sorted alphabetically except that New() is at the start and there's a couple of groups of related procsĀ at the ends of the sections. E: I fucked it RE: [Refactor] [Boring] Cleanup for clarity - Noah Buttes - 07-05-2016 Why did you change both attack_self and attack_hand to on_hand_attack? They don't do the same things. RE: [Refactor] [Boring] Cleanup for clarity - Dabir - 07-06-2016 I... didn't? Did I say I did? That's wrong. attack_self should have been changed to on_self_use E: Ah fuck, I did. DISREGARD THIS THEN RE: [Refactor] [Boring] Cleanup for clarity - Dabir - 07-06-2016 OK I'm pretty sure I didn't fuck it up this time https://github.com/goonstation/goonstation-2016/compare/master...DabirSA:clarity-cleanup RE: [Refactor] [Boring] Cleanup for clarity - ZeWaka - 05-31-2017 kinda hard to merge sorry |