Skeleton Remains - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Skeleton Remains (/showthread.php?tid=6613) |
Skeleton Remains - Frank_Stein - 06-23-2016 When skeletons die, they should leave behind a buncha bones and a skull on the floor. RE: Skeleton Remains - misto - 06-23-2016 maybe bone could become a smelter/workbench material. could have magic enhancement/resistance properties boiling bones also creates stock for soups, so maybe the chef could get a little mileage out of them someday, if he ever becomes able to boil things or make soups RE: Skeleton Remains - Hulk Hogan - 06-24-2016 (06-23-2016, 10:18 PM)misto Wrote: maybe bone could become a smelter/workbench material. could have magic enhancement/resistance properties I was thinking of doing something where bones or flesh could become a workbench material once put in the crusher (recycler). I might give that a go for my 2nd patch. RE: Skeleton Remains - SuperbDingaling - 06-24-2016 Oddly enough, bone is already in the code as a material. RE: Skeleton Remains - Hulk Hogan - 06-24-2016 (06-24-2016, 08:21 PM)SuperbDingaling Wrote: Oddly enough, bone is already in the code as a material. Then we just need to make it so you can process bones into the material, such as skulls, etc. Edit: I was able to craft bone sheets, but they don't do anything. RE: Skeleton Remains - SuperbDingaling - 06-24-2016 Bone has the MATERIAL_ORGANIC flag, by default you can't do anything with them, you'd have to make an alloy with it, but since you can't put organic material in the smelter or auto-loom (at least, I don't think you can), you can't combine it with anything. Blob you can use because it has the MATERIAL_CRYSTAL and MATERIAL_CLOTH flags as well. RE: Skeleton Remains - Frank_Stein - 06-24-2016 Addendum to this: Make skeletons like cyborgs, where there are 2 arms, 2 legs, a torso and the skull. Random, cartoon looking bones would just be a kinda gib like material. The torso can be played like a xylophone by hitting it with another bone RE: Skeleton Remains - misto - 06-24-2016 (06-24-2016, 10:00 PM)SuperbDingaling Wrote: Bone has the MATERIAL_ORGANIC flag, by default you can't do anything with them, you'd have to make an alloy with it, but since you can't put organic material in the smelter or auto-loom (at least, I don't think you can), you can't combine it with anything. Blob you can use because it has the MATERIAL_CRYSTAL and MATERIAL_CLOTH flags as well. bones could be given the material_crystal flag, they are partially made up of calcium phosphate crystal. https://en.wikipedia.org/wiki/Hydroxyapatite RE: Skeleton Remains - SuperbDingaling - 06-24-2016 If anything I just think the arc smelter, loom, and material recombobulator ought to all be combined into one thing that doesn't have any restrictions on what it can use. I mean surely nondescript spacefuture has the tech to manipulate materials atom by atom. RE: Skeleton Remains - TheOnlyRyan - 06-25-2016 I want to be able to use the remains of my colleagues, the skeletons that is. To make borgs without metal, simple cut the skeleton out of someone and use it as a Borg frame RE: Skeleton Remains - Hulk Hogan - 06-25-2016 (06-24-2016, 10:45 PM)misto Wrote:(06-24-2016, 10:00 PM)SuperbDingaling Wrote: Bone has the MATERIAL_ORGANIC flag, by default you can't do anything with them, you'd have to make an alloy with it, but since you can't put organic material in the smelter or auto-loom (at least, I don't think you can), you can't combine it with anything. Blob you can use because it has the MATERIAL_CRYSTAL and MATERIAL_CLOTH flags as well. I believe changing it to material_crystal would just allow you to craft windows. RE: Skeleton Remains - SuperbDingaling - 06-25-2016 It would also let you stick it in the arc smelter to be combined with something else. |