[MAP] Some changes to toxins - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [MAP] Some changes to toxins (/showthread.php?tid=6348) |
[MAP] Some changes to toxins - 69andahalf - 05-06-2016 In response to a recent thread about how toxins isn't working to everyone's liking compared to cog1, I tried to change toxins around to make it function a bit more like predecessor. Here's the changes I made:
I'm not the best bomb maker, but I did try some preliminary testing and it seems to get to blue burn very quickly, and the heat exchange get's extremely hot quite quickly as well. Therefore I'm not sure I solved the issue entirely without a more experienced person testing it, but it seemed work better than before (hopefully)! Here's a picture of it, if you don't like using DM: Here's the download link. It only contains the areas that I changed, so if you want to use it, it will simply be a case of copy and paste, and move into place. RE: [MAP] Some changes to toxins - Noah Buttes - 05-06-2016 Thank you SO MUCH for doing this. I was getting so aggravated that I was about to try to learn how to use Byond's map maker from scratch in order to fix it. Thank you for saving me from that nightmare. I will test this as soon as I get a chance. RE: [MAP] Some changes to toxins - Grifflez - 05-06-2016 Hell yes. 3x3 chamber is back. 2x2 was inferior in every aspect. Hopefully this is added real quick-like. And I hope you fixed the igniter buttons and computer valve controls being linked or I'll egg your house RE: [MAP] Some changes to toxins - 69andahalf - 05-06-2016 (05-06-2016, 12:02 PM)Grifflez Wrote: And I hope you fixed the igniter buttons and computer valve controls being linked or I'll egg your house Oh ye of little faith! Reference. RE: [MAP] Some changes to toxins - Mageziya - 05-06-2016 Praise be! Did it also fix the pump controls computer window being borked, or was that already fixed? RE: [MAP] Some changes to toxins - 69andahalf - 05-06-2016 (05-06-2016, 12:18 PM)Mageziya Wrote: Praise be! Being borked? It should be fine, but I dunno what you mean exactly. RE: [MAP] Some changes to toxins - Vitatroll - 05-06-2016 Pump controls were fixed before. I think Haine made a changelog about it. Anyways sweet. I like explosions. It'd be interesting to see how fast one could cap a canbomb with a properly working toxins. Given how fast things heat now it could be somewhat scary. |