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[MAP] Some changes to toxins - Printable Version

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[MAP] Some changes to toxins - 69andahalf - 05-06-2016

In response to a recent thread about how toxins isn't working to everyone's liking compared to cog1, I tried to change toxins around to make it function a bit more like predecessor.

Here's the changes I made:
  • Both the combustion chambers are now 3x3, and the vent doors are also 3 wide.
  • Tweaked the pipes for the heat exchange so that it acted more like cog1.
  • Added passive gates to the exhaust so that there's only 1 vent still, but each chamber should be completely separated from each other.
  • It's already been fixed, but for drag-and-drop's sake I made the igniters, pumps, and exhaust doors separate for each chamber.

I'm not the best bomb maker, but I did try some preliminary testing and it seems to get to blue burn very quickly, and the heat exchange get's extremely hot quite quickly as well. Therefore I'm not sure I solved the issue entirely without a more experienced person testing it, but it seemed work better than before (hopefully)!

Here's a picture of it, if you don't like using DM:
[Image: L8pR7mi.png]

Here's the download link. It only contains the areas that I changed, so if you want to use it, it will simply be a case of copy and paste, and move into place.


RE: [MAP] Some changes to toxins - Noah Buttes - 05-06-2016

Thank you SO MUCH for doing this.

I was getting so aggravated that I was about to try to learn how to use Byond's map maker from scratch in order to fix it. Thank you for saving me from that nightmare.

I will test this as soon as I get a chance.


RE: [MAP] Some changes to toxins - Grifflez - 05-06-2016

Hell yes. 3x3 chamber is back. 2x2 was inferior in every aspect. Hopefully this is added real quick-like.

And I hope you fixed the igniter buttons and computer valve controls being linked or I'll egg your house Argh!


RE: [MAP] Some changes to toxins - 69andahalf - 05-06-2016

(05-06-2016, 12:02 PM)Grifflez Wrote: And I hope you fixed the igniter buttons and computer valve controls being linked or I'll egg your house Argh!

Oh ye of little faith!

Reference.


RE: [MAP] Some changes to toxins - Mageziya - 05-06-2016

Praise be!

Did it also fix the pump controls computer window being borked, or was that already fixed?


RE: [MAP] Some changes to toxins - 69andahalf - 05-06-2016

(05-06-2016, 12:18 PM)Mageziya Wrote: Praise be!

Did it also fix the pump controls computer window being borked, or was that already fixed?

Being borked? It should be fine, but I dunno what you mean exactly.


RE: [MAP] Some changes to toxins - Vitatroll - 05-06-2016

Pump controls were fixed before. I think Haine made a changelog about it.

Anyways sweet. I like explosions. It'd be interesting to see how fast one could cap a canbomb with a properly working toxins. Given how fast things heat now it could be somewhat scary.