Artifact weapons cannot be scanned. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Artifact weapons cannot be scanned. (/showthread.php?tid=6324) |
Artifact weapons cannot be scanned. - Camnui - 05-01-2016 According to the wiki you should be able to scan active artifact melee weapons and guns, but you apparently cannot, so either this is a bug, or the wiki needs to be updated in that respect. RE: Artifact weapons cannot be scanned. - Grek - 05-01-2016 Its only guns. RE: Artifact weapons cannot be scanned. - Noah Buttes - 05-01-2016 According to this: https://github.com/goonstation/goonstation-2016/blob/d8a2d60915fd3b74653a1b7d4b8a0910c6fc2f19/code/obj/artifacts/artifact_items/energy_gun.dm It's also syndicate scanner exclusive. Note that, since it's it's part of /obj/item/gun/energy/, it inherits the properties of its parents. Thus, artifact guns are scannable, but none of the other artifacts are since they just inherit the properties of obj/artifact https://github.com/goonstation/goonstation-2016/blob/d8a2d60915fd3b74653a1b7d4b8a0910c6fc2f19/code/obj/artifacts/artifacts.dm Note that it does not have a "mats" variable, therefore it is unscannable RE: Artifact weapons cannot be scanned. - Camnui - 05-01-2016 (05-01-2016, 11:55 AM)Noah Buttes Wrote: According to this: that seems like something got updated and caused a bug, because the wiki specifically states that all artifact weapons should be scannable. |