[Bug] A captain wearing the fancy hat would fail the losehat objective. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Bug] A captain wearing the fancy hat would fail the losehat objective. (/showthread.php?tid=6071) |
[Bug] A captain wearing the fancy hat would fail the losehat objective. - Erik - 03-11-2016 Initial bugreport: http://forum.ss13.co/showthread.php?tid=5505 Patch: https://gist.github.com/Chnkr/1c739c5707ba42c4b6f6 RE: [Bug] A captain wearing the fancy hat would fail the losehat objective. - magic mountain - 03-11-2016 it'd probably be best for the objective to check whatever hat was worn at round start and ensure it's the same one RE: [Bug] A captain wearing the fancy hat would fail the losehat objective. - Erik - 03-11-2016 You always start with the "/obj/item/clothing/head/caphat" on your head at roundstart, but players might decide to switch to the other hat shortly after, which lives under "/obj/item/clothing/head/fancy/captain" I could however refactor the code a bit, and check which hat the player has decided to put on after roundstart. |