Goonstation Forums
breaking glass airlocks and sliding doors - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8)
+--- Thread: breaking glass airlocks and sliding doors (/showthread.php?tid=5738)



breaking glass airlocks and sliding doors - babayetu83 - 12-15-2015

i am of the belief that glass airlocks should be able to be busted open and allow you to shift the internal electronics around and crawl through with a high risk of cutting yourself open because you just crawled through a little tunnel of broken glass like an idiot


Re: breaking glass airlocks and sliding doors - somepotato - 12-15-2015

they wouldn't be very effective airlocks if they were easily broken


Re: breaking glass airlocks and sliding doors - Berrik - 12-15-2015

If they're made of glass they arn't going to be effective anyways.


Re: breaking glass airlocks and sliding doors - Houka - 12-15-2015

I'm in support of this idea. It'd require new sprites for busting the dang things, but I feel like it might be worth it. And the breakable kinds of airlocks are the ones that are common access anyways, like the ones in central hallways.


Re: breaking glass airlocks and sliding doors - Remmon - 12-16-2015

The glass sliding doors, sure. It'd be the only way to deal with them since you still can't screwdriver them open to hack. But the glass airlocks should be sufficiently sturdy to resist anything short of high explosives.


Re: breaking glass airlocks and sliding doors - Mageziya - 12-16-2015

Yeah, I don't think glass-airlocks should be breakable, mainly because station access is balanced around the idea that you need to hack them if you don't have access, and the balance for station atmosphere also assumes that most doors on the station are going to remain closed and sealed.