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DWAINE/Signals/Mechanics Suggestions - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: DWAINE/Signals/Mechanics Suggestions (/showthread.php?tid=5676) |
DWAINE/Signals/Mechanics Suggestions - somepotato - 12-07-2015 I figured it'd be wise to not spam AIBM/Keelin with DWAINE/Mechanics requests; so why not make them in a single thread?
Re: DWAINE/Signals/Mechanics Suggestions - Embolism - 12-07-2015 What I'd love to see is for stuff saved in your personal folder to persist across rounds. Yeah yeah I know it's an absolutely horrible idea gameplay and probably coding wise, but having to copy and paste ArtLab scripts every round I want to do ArtLab is tedious. And before anyone gets fixated on that ArtLab is just an example, I know there's a lot more stuff you can do with DWAINE. Re: DWAINE/Signals/Mechanics Suggestions - UrsulaMejor - 12-07-2015 a transistor component where one signal is relayed only if in a certain state as set by a second input would be cool. finding it hard to explain what I want. I kindof want a relay you can turn on and off with component signals Re: DWAINE/Signals/Mechanics Suggestions - Rocket - 12-08-2015
Re: DWAINE/Signals/Mechanics Suggestions - ZeWaka - 12-08-2015 Not sure if you can do this already, but building gas pipes,injectors, and pumps for repairing the engine or making an atmos system would be cool. |