Goonstation Forums
Free hats trait not working with certain Jobs - Printable Version

+- Goonstation Forums (https://forum.ss13.co)
+-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6)
+--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9)
+---- Forum: Resolved (https://forum.ss13.co/forumdisplay.php?fid=16)
+---- Thread: Free hats trait not working with certain Jobs (/showthread.php?tid=5249)



Free hats trait not working with certain Jobs - Winklabom - 08-08-2015

I've come to notice that the trait that replaces your personal item that you spawn with into a variety of hats does not work with jobs that do not start with a backpack.

Basically, joining/starting the shift as a clown or a tourist (both start with fanny packs) will deny you your free random hat.


Come to think of it, I don't think either of those two jobs start with personal items. Bug or feature?


Re: Free hats trait not working with certain Jobs - Tom Clancy's Gay Ghost - 08-08-2015

I feel like this might be some sort of exception in the code where there's no line dictating whether to spawn the items in other starting containers.


Re: Free hats trait not working with certain Jobs - Grek - 08-10-2015

If you can't use the free hats trait to spawn as a clown with a fruit hat, what's the point of having a free hats trait?