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Cogmap 2: *** UPDATE TO BYOND 509 ASAP *** - Printable Version

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Re: Cogmap 2: Map Harder - salix_catus - 12-14-2014

The mail system will be amazing. the way it goes through the corridors. I don't even.


Re: Cogmap 2: Map Harder - franfoer - 01-04-2015

So there's been discussion both here and on SA about Genetics and cloner access. I thought I'd double-check this map. It's a bit better here as cloning has general access, but it led me to a couple questions: 1) Is pathology and the south door of cloning accessible by Medbay cards, and 2) If not can there be a way to make it so?

I don't really want to bring the conversation into this thread, but it seems worthless having it in relation to the current match if it will change again on this one.


Re: Cogmap 2: Map Harder - MedicInDisquise - 01-08-2015

I really like Belt Hell, having it go through hallways is awesome.. and opens up some new traitor ideas. IMO, the only place more interesting then Belt Hell is deep space. Speaking of that, is space getting a makeover as well?


Re: Cogmap 2: Map Harder - BeardedElectron - 01-19-2015

The shutter door button for chemlab has disappeared and the small security room near QM/Mining is not connected to the power grid.


Re: Cogmap 2: Map Harder - BeardedElectron - 01-19-2015

BeardedElectron Wrote:The shutter door button for chemlab has disappeared and the small security room near QM/Mining is not connected to the power grid.

also a couple of tiles in medbay near the medical fabricator and glass do not match, there is a sudden tile pattern change. (remnants of the old layout I presume)


Re: Cogmap 2: Map Harder - salix_catus - 01-20-2015

BeardedElectron Wrote:
BeardedElectron Wrote:The shutter door button for chemlab has disappeared and the small security room near QM/Mining is not connected to the power grid.

also a couple of tiles in medbay near the medical fabricator and glass do not match, there is a sudden tile pattern change. (remnants of the old layout I presume)
Wait...This is meant for the current cogmap, right?


Re: Cogmap 2: Map Harder - BeardedElectron - 01-24-2015

salix_catus Wrote:
BeardedElectron Wrote:
BeardedElectron Wrote:The shutter door button for chemlab has disappeared and the small security room near QM/Mining is not connected to the power grid.

also a couple of tiles in medbay near the medical fabricator and glass do not match, there is a sudden tile pattern change. (remnants of the old layout I presume)
Wait...This is meant for the current cogmap, right?

yes, did I post in the wrong topic? I could have sworn there was a topic for current map bugs, thought this was the one.


Re: Cogmap 2: Map Harder - ChuckleZombie - 01-24-2015

Man I love those walls. If possible give us a sample on the current cog map because I wanna get a feel for them.


Re: Cogmap 2: Map Harder - Cogwerks - 02-16-2015

Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out


Re: Cogmap 2: Map Harder - Winklabom - 02-16-2015

Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out


:downsbravo: :bravo: :downsbravo: :bravo:

I honestly am really excited for cogmap2.


Re: Cogmap 2: Map Harder - BeardedElectron - 02-16-2015

Winklabom Wrote:
Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out


:downsbravo: :bravo: :downsbravo: :bravo:

I honestly am really excited for cogmap2.

Same, this looks incredible! Also I'm very curious about that engine. big grin


Re: Cogmap 2: Map Harder - Pigbear1 - 02-16-2015

Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out

Is that thing that's left of the station some sort of science outpost?


Re: Cogmap 2: Map Harder - BeardedElectron - 02-16-2015

Pigbear1 Wrote:
Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out

Is that thing that's left of the station some sort of science outpost?

I'll wager it is a pathology lab for super contagious stuff or something... or maybe it's redundant like the stuff above it. v


Re: Cogmap 2: Map Harder - Archenteron - 02-16-2015

Cogwerks Wrote:Here's an updated preview showing where I'm at now:

get in not go out http://goonhub.com/maps/cogmap2 get in not go out

The janitor can die to a crate instantly on leaving his office.

You're the best, cogs.


Re: Cogmap 2: Map Harder - thehman03 - 02-16-2015

Pigbear1 Wrote:Is that thing that's left of the station some sort of science outpost?

It's the new zeta get in not go out