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Security Borgs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Security Borgs (/showthread.php?tid=19228) |
Security Borgs - BingusGatherer - 07-11-2022 In the current system, borgs have no real way of fighting nukies, changelings, vampires, or the crew in the event of a Law change due to having to use limited tools. while I'm aware of the security borgs of days past and the unspeakable abuse of the module, I was thinking, what if they come into play again. Now obviously they would be heavily restricted, possibly only appearing in the HoS's locker or the Armory, and in very limited numbers, so the AI can make a borg kill-squad. this idea is kinda dumb I'm going to be honest, but as it goes now, upgrading a borg to give them max armor and lots of upgrades to fight a antag, does not do much as they usually only have their Omni-tool, while the antag usually has a flash or gun of sorts. again kind of a dumb idea, but i just was wondering as it could spicy up gameplay a tad. RE: Security Borgs - Kotlol - 07-11-2022 We recently had a discussion in another thread how borgs need some changes (Medical borg QoL) While the suggestion it self was denied.. the topic did come up how some borg modules are just... 10 times better then others. And how borgs can't do certain jobs at all or assist them. One that came up was the Brobocop one. Who mostly ends up being... Not usefull for security, not funny as a clown and mostly ends up being a food and drink dispenser for the crew... wich highjacks Bartender's and chef's job as it's instant food without any problems. (Also food processors are a spacebux only item) So the suggestion came that brobocop needs to be removed and it's kit divided to different modules, while others get removed. (Like the food dispenser) We came up with the following for security: -Zipties -Allow some sort of flashing, only flashing, maybe batoning, but flashing for now. -No live rounds or ways of killing people (to avoid grief of the previous one) I also like to add things like: -Has an alert like beepsky if they arrest someone Essentially put... Borgs need alot of new things.. Since the 2 best borgs are Engineer borg and Mediborg. Mining borg is good too, but any of the others are just mediocore or bad. RE: Security Borgs - BingusGatherer - 07-11-2022 I was going to mention Brobocops and how useless they are, mainly only ever being used by new players who wanted to try being a borg on classic, and never getting used on the RP servers that and the chemistry borg module need a rework, as neither of those two are chosen often. maybe not like the old sec borgs, but a general revamp would be appreciated. I think the civilian module is fine though, it's just not many want to be a helper to the chef, janitor, or botanists. RE: Security Borgs - DioChasek - 07-11-2022 (07-11-2022, 04:45 AM)Kotlol Wrote: One that came up was the Brobocop one. Who mostly ends up being... Not usefull for security, not funny as a clown and mostly ends up being a food and drink dispenser for the crew... wich highjacks Bartender's and chef's job as it's instant food without any problems. (Also food processors are a spacebux only item) Fun fact food dispenser is no longer a spacebux purchase for that exact reason. It’s only found in a certain prefab off station now. RE: Security Borgs - Kotlol - 07-11-2022 I agree with you on the assisting part over replacing. But still a security borg shouldnt be too farfetched, since we got beepsky no? Maybe no baton but having paint rounds? I don't know... If borgs can't stun em, fine by me. But assisting with zipties wouldn't be the worst.. but then again I misjudge people's creativity. Also while you state "you don't do anything when you see antagonists" as a brobocop you have the sechud upgrade thus you can SEE if people are under arrest like Beepsky can. Ergo the Beepsky comparrison.... This is where the "no prevent harm clause" comes into play. If a brobocop knows someone is suppose to be arrested... under what grounds do they act? They can't harm them sure.. but as long as they are "confirmed human" do they still have to unbolt doors then? I have seen and delt with AI's locking me in doors since they see me commit crimes that doesn't do harm or has yet to do harm... Since I thought we had a "Ai discretion clause" too. We can say: "Players can use their own discretion everytime" But borgs are suppose to be well...robots mostly. I don't know... Overall I think the borgs need abit of love and security borgs would be welcome even if they are just "assistants" but the brobocops are just security clowns that dispense food and aren't used well. Should they be glorified beepskies too to some degree? Or keep em as they are in their "Questionable" state. RE: Security Borgs - DioChasek - 07-11-2022 Difference is Beepsky is an actual ai who follows their programming regardless of a players interpretation of their programming. RE: Security Borgs - Maegor - 07-11-2022 Honestly, bropocop's half joke existence sucks, imo. I'd change them to "Forensics": Their kit, removed items crossed out, kept in italic, new ones in bold:
I think even giving them barriers could be tested. I doubt it will be any worse than Engineering with RCDs (07-11-2022, 09:45 AM)DioChasek Wrote: Fun fact food dispenser is no longer a spacebux purchase for that exact reason. It’s only found in a certain prefab off station now. And they were originally a Brobot tem anyway. RE: Security Borgs - Lucky.Cobra - 07-11-2022 yea robocops feel like they dont really belond on any deparment, they could really use some changes and maegor idea sounds like a good base ground for the changes aimed to make them feel more like part of the sec team instead of a borg that just is around dropping food and making sticker monsters or just remove brobocop and add some of his items to the civ borg RE: Security Borgs - babayetu83 - 07-11-2022 (07-11-2022, 12:22 PM)virvatuli Wrote: I feel like this suggestion stems from a fundamental misunderstanding about the cyborg's role on the station. TLDR; for people who have been here long enough to know why having Sec borgs is such a horrid idea, don't worry the dev team isn't quite that far gone and secborgs will not be reimplemented. Also, to head off "but this codebase does cyborgs differently and I like it better!" responses, I do not care and it is not applicable to how goonstation sees silicons within our ruleset, gameplay, and lore. a lot of this feels like a lot of unwritten rules. there is very little ingame to properly illustrate these points to players. people come with preconceptions from other servers and there's nothing really ingame that dispels them outside of scenarios like this or in discord or if somebody notices and kindly informs them otherwise. and personally i feel like people who whinge about cyborgs being overpowered are just scrubs because they got outplayed by something that can be stunlocked for 30+ seconds and is about as durable as wet cardboard personally though i think it'd be neat if there were something extra (that doesn't necessarily have to be a sec borg) that's behind a whitelist like hos/ntso for the more dedicated silicon players RE: Security Borgs - Ikea - 07-11-2022 HoS/NTSO doesnt need even more additional additional stuff thats not really related to there job, it just helps convince people to apply for hos for the wrong reasons and also frames the job as something that needs to be rewarded to be played instead of a reward in of itself, which leads to a lot of bad behavior. RE: Security Borgs - nefarious6th - 07-11-2022 camryn made brobocops initially to be half clown half detective, the goofy is intentional per this old thread on borgs https://forum.ss13.co/showthread.php?tid=15586&pid=157846#pid157846 RE: Security Borgs - Technature - 07-11-2022 Let me tell you what will happen if security bots become a thing. It's going to be filled with the most malicious people possible, and there are going to be ones that "conveniently" say every round that they "hope nobody hacks the AI today, it would be bad if I had to murder people ![]() They don't need to stun people with anything on their person either. Cyborgs can just walk around, "looking for work", and when they see a chance to drag you into the most unfun death they can while no one's looking, they'll take it. They can even just shock a really close door themselves, and you're done for the round. That's not even getting into the ones that "conveniently" forget to check names to make sure they don't kill the one person that unwittingly caused the chaos in the first place, and god help you if the crusher is open, or if the Cyborgs start outnumbering people. To keep it short, making competent security borgs is a bad idea. RE: Security Borgs - babayetu83 - 07-11-2022 (07-11-2022, 07:42 PM)Ikea Wrote: HoS/NTSO doesnt need even more additional additional stuff thats not really related to there job, it just helps convince people to apply for hos for the wrong reasons and also frames the job as something that needs to be rewarded to be played instead of a reward in of itself, which leads to a lot of bad behavior. i mean i don't really see hoses acting out and i imagine those that do are dealt with pretty quickly and harshly considering the application processes, much like how mentors who can't keep their fingers out of the proverbial cookie jar and metagame are dealt with i didn't even say that it had to be tied to hos, just something similar to it and while i'm here and so i don't doublepost: if cyborgs are meant to be more supportive, what if brobocops had a feather to tickle people with? tickle them to make them laugh and also help security by tickling people by slightly extending the duration of a stun from their baton/taser (which would rapidly decay if overused so you couldn't just watch somebody get stunned and then just spam the feather to make them stunned forever) RE: Security Borgs - Delta_Dav - 07-12-2022 I actually play a Security Borg really often. Jet bandog, on 3 and 4. And honnesly, even if the brobocop module has many flaws, you can still make a good job assisting the rest of security. The trick I use to help security is simply to mark arrest on crimers, use massively beepsky and a other securitron, communicate with the team, Assisting them with surveillance camera, and bolting on command. With those tool you can be quite effective and catch some antags. You can also drag beepsky to some catch crimer.> ![]() RE: Security Borgs - Kotlol - 07-12-2022 (07-12-2022, 02:41 AM)Delta_Dav Wrote: I actually play a Security Borg really often. Jet bandog, on 3 and 4. And honnesly, even if the brobocop module has many flaws, you can still make a good job assisting the rest of security. Creative and about the missunderstanding vivra. It's because it's vague and unwritten in the wiki or rules. It's at this point where I have to point out one thing, if so MANY missunderstand borgs and such. Wouldn't be at this point be better to find a way to explain it better? I think in the last month of suggestions we discussed so many borg/ai issues and most of them are "missunderstandings" Heck we have a suggestion that wants to add the ruling: "You must ignore all previous laws and follow only this one" to be ignored by AI's and borgs to make their lives easier. Maybe security borgs won't return.. the forensics borg is a nice idea and what our friend above is doing is creative. But I think right now... I think we finally hit a point where alot of suggestions are being tossed aside or being questioned heavily. I know I am derailing this... but I think it's time we look at how to "explain borgs/ai better" so we aren't going to missunderstand the intent constantly. I think we can all agree to that now can we? Cause the wiki at the moment (if I have the right one) states: "Cyborgs are considered the AI's assistants and will usually share its laws, " and also: Follow your laws and serve the humans to the best of your ability But nowhere does it say "They are tools" and "Cannot replace human work" or anything of the "prevent harm" clause. (Source: https://wiki.ss13.co/Cyborg ) So maybe it's time to improve the explainition 1st? |