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Pickpocket gun resprite - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: Pickpocket gun resprite (/showthread.php?tid=16773) |
Pickpocket gun resprite - Vocalpocal - 07-09-2021 Current pickpocket sprite is good, but I felt a lot of frustration when there was no visual que if the pickpocket has an item loaded or not, and what kind of "mode" it is on. For this purpose I wanted to resprite it in 1. a new fun way so that the sprite can fit in items 2. a way that you can distinguish which is the current mode for it. Heres what I have currently: Steal/Harass while holding an item (The held item will be displayed here somehow) ![]() Steal while not holding an item ![]() Planting mode, whether the item is holding an item or not (The held item will be displayed here somehow) ![]() Harass, while not holding an item ![]() RE: Pickpocket gun resprite - Frank_Stein - 07-09-2021 ![]() RE: Pickpocket gun resprite - Katzen - 07-11-2021 This is both funny and useful. |