Pickpocket gun resprite - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: Pickpocket gun resprite (/showthread.php?tid=16773) |
Pickpocket gun resprite - Vocalpocal - 07-09-2021 Current pickpocket sprite is good, but I felt a lot of frustration when there was no visual que if the pickpocket has an item loaded or not, and what kind of "mode" it is on. For this purpose I wanted to resprite it in 1. a new fun way so that the sprite can fit in items 2. a way that you can distinguish which is the current mode for it. Heres what I have currently: Steal/Harass while holding an item (The held item will be displayed here somehow) Steal while not holding an item Planting mode, whether the item is holding an item or not (The held item will be displayed here somehow) Harass, while not holding an item RE: Pickpocket gun resprite - Frank_Stein - 07-09-2021 RE: Pickpocket gun resprite - Katzen - 07-11-2021 This is both funny and useful. |