Brixx's Medieval Mat Sci - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +---- Forum: Sprites (https://forum.ss13.co/forumdisplay.php?fid=13) +---- Thread: Brixx's Medieval Mat Sci (/showthread.php?tid=16363) |
Brixx's Medieval Mat Sci - Brixx79 - 05-08-2021 So I've been working hard to do a bunch of new sprites for Mat Sci, but work's started up for me again (finally) and it's put a serious dent in my attempt to try and learn coding. I'm hoping there's an experienced coder out there that wants to help me champion this project and develop more new toys. More than willing to keep working on sprites for this though I might need a hand setting up ways to code and test them. Also have math for weapons and such not posted here, but feel they need adjustments. New Material Parts Blades Chain Handle Guard Sledgehead Sphere Staff Mat Sci Weapons New Arrow Bolas New Bow Hand Axe Mace Sledgehammer Notice I got the transparencies set up so you can see the handle through the head! glass/glass, synthrubber/glass, glass/synthrubber New Spear An alternate spear I like but needs a 3rd layer for the cloth Spiked Gloves Also did an alternate for the drawn bow Current sprites MedievalMatSci.dmi (Size: 12.77 KB / Downloads: 158) RE: Brixx's Medieval Mat Sci - GORE - 05-08-2021 Hot damn! These tickle the inner clown in me! Exciting! RE: Brixx's Medieval Mat Sci - TheRealFlapJackson - 05-08-2021 Can you combine these freely, or are they given set combinations? I'd love to make a weird hammer-flail-staff thing. Edit: the sprites are fabulous, great job! RE: Brixx's Medieval Mat Sci - Brixx79 - 05-08-2021 They're designed for weapons to be built from set recipes using the parts. For the weapons shown the theorized recipes would be: Arrow [Arrowhead + 1 metal/organic] Bolas [2 Spheres + 1 chain] Bow [2 metal/organic + 1 Fabric] Hand Axe [1 blade + 2 handle] Mace [1 Sphere + 1 handle] Sledgehammer [1 Sledgehead + 2 handle] Spear [1 Arrowhead + 1 Staff] Spiked Gloves [2 Blades + Armored Gloves] Knife [1 Blade + 1 Handle] Hoping we can flag anything with a rubber weapon head to be a 'toy' version with the sound effect and animation, but only 1 damage. Forgot to add the basic knife! Plans for other upcoming things: Spiked Ball Sword Rapier Halberd Lucern (Mega) Sledge Man Catcher Flail Battleaxe Claymore Helms (that you can add glasses to as a flip down visor) Shield (Special effect based on highest stat) Containment Vest (Like Sec's armored vest, but more for cold/heat/etc. resistances than defense. Can slap on certain suits like a sec vest) Custom Armor (Takes the 3 highest stats and turns them mega defense. Takes lowest 3 and makes them mega weaknesses) Catapult Spotlight (Would like to be able to add signal covers that add holographic designs. eg warning off an area around a blob) There's also been a lot of discussion on discord regarding other changes that should happen. Adding a smelting point for ores when alloying them and creating a radiation resistance stat being the main two. More "wishlisty" type stuff includes fixing the material analyzer and adding an extra use for the ore box cash input via mineral magnet upgrades (auto scan asteroids, pay to pull a type, auto repair the magnet, pull faster but damage more, etc.) RE: Brixx's Medieval Mat Sci - TheRealFlapJackson - 05-09-2021 Wouldn't the flail just be Handle + Chain + Sphere? RE: Brixx's Medieval Mat Sci - Brixx79 - 05-09-2021 (05-09-2021, 02:42 PM)TheRealFlapJackson Wrote: Wouldn't the flail just be Handle + Chain + Sphere? Plan was Handle + Chain + Spiked Ball for that one! Though nothing is set in stone yet. Edit: Might as well post the plan for the others. Two handed ones in particular are still WiP's. Spiked Ball: [1 sphere + 2 arrowheads] Sword: [1 handle + 1 guard + 1 blade] Rapier: [1 handle + 1 guard + 1 arrow] Halberd: [2 staff + 2 blade] Lucern Sledge: [2 staff + 2 sledgehead] Man Catcher: [2 staff + 1 guard + 1 chain] Battleaxe: [2 handle + 4 blade] Claymore: [2 handle + 2 guard + 2 blade] Edit Edit: Note to self - While working on two handed weapons add a pike or other large spear RE: Brixx's Medieval Mat Sci - Brixx79 - 05-12-2021 Spiked Balls RE: Brixx's Medieval Mat Sci - Brixx79 - 05-16-2021 Flaborized let me know I should really be using border definition on my sprites so I have gone through and redone all my old ones. Parts: Blades Grips Guards Spheres Sledgeheads Chain Staves Spiked Balls Weapons: Arrows Bolas Bows (at rest/ready) Handaxes Knives Maces Sledgehammers Spears Spiked/Bladed Gloves And now that I've got 3 layers working I can do Swords: Rapiers RE: Brixx's Medieval Mat Sci - Froggit_Dogget - 05-16-2021 this is so pog i cant wait for matsci to have cool stuff. its like tinker construct from minecraft |