Rework Firebrand - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Rework Firebrand (/showthread.php?tid=14370) |
Rework Firebrand - Mopcat - 04-20-2020 Firebrand is another rarely seen Nukie class along with the medic, and I feel it's more than just not being able to shoot assistants unlike the Medic. I feel that the Firebrand isn't as fleshed out as the other classes and could use some love.
RE: Rework Firebrand - UrsulaMejor - 04-20-2020 I think being able to reload its fuel tanks like ammo would be a cool way to make it stand out. like, hold in one hand, click with fuel tank in other hand, 1s action bar, old tank drops to floor and new tank is auto inserted. give it a high capacity oxygen tank so the nukie doesn't need to worry about it. I like the idea of this doubling as a jetpack kinda back thing like you said. RE: Rework Firebrand - Frank_Stein - 04-20-2020 Does Napalm linger? I'm not sure, but Firebrand could definitely use a lingering, slow burning fire. I see Firebrand as a unit meant to keep forces back through area of denial tactics, and being able to lay down a flaming barrier would helpful. Some kind of gases they could use to modify the existing fire would also be neat. One could be to extinguish, but what if they could make a sort of projectile blocking fire for a literal firewall? RE: Rework Firebrand - Mouse - 04-20-2020 Napalm doesn't linger. Main difference is that it makes a three tile wide spray in a flamethrower and will sometimes melt floors, thus blocking further use of the flamethrower. RE: Rework Firebrand - Carbadox - 04-20-2020 I had a suggestion of making a wearable fuel tank for firebrands so that they wouldnt have to reload. |