AI Starts with power issues. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +---- Forum: Features (https://forum.ss13.co/forumdisplay.php?fid=23) +---- Thread: AI Starts with power issues. (/showthread.php?tid=1434) |
AI Starts with power issues. - BlackPhoenix - 08-02-2013 So this happens. It links up relatively quickly, but I feel as if it shouldn't happen either way. Re: AI Starts with power issues. - Weavel - 08-02-2013 well ok but it links up in like six seconds, is it that big a deal? Re: AI Starts with power issues. - BlackPhoenix - 08-02-2013 Is it a big deal to correct? Sprites looking funny isn't a huge deal either. Re: AI Starts with power issues. - Weavel - 08-02-2013 That's fair enough yeah. It might be part of how the AI is now moveable; it's behaving a bit more like an actual mob or player, so it "spawns" rather than being given a player who controls it. note: this is hypothetical madeup bull i know nothing about the AI code Re: AI Starts with power issues. - BruceHenke - 08-02-2013 Weavel Wrote:well ok but it links up in like six seconds, is it that big a deal? yes is it a LARGE deal it ruins my RP get it fixed scrubs Re: AI Starts with power issues. - Dauntasa - 08-02-2013 BruceHenke Wrote:Uh it fits perfectly in your RP as a bootup phase for the AI at the start of the shift you dumbWeavel Wrote:well ok but it links up in like six seconds, is it that big a deal? Re: AI Starts with power issues. - BlackPhoenix - 08-03-2013 Instead of talking about the RP reason for it to be a thing, can it just be changed? |