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Encyclopedia Robustica: Damage values and why they matter... - Printable Version

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Re: Encyclopedia Robustica: Damage values and why they matte - Marquesas - 11-03-2012

A bit of correction there after re-reading Nitrous - yes, I usually slipped on two or three consecutive tiles three times so 5 brute would make more sense with space lube (3x3 tiles of slip adding up to a total of 45 brute still in yellow zone).


Re: Encyclopedia Robustica: Damage values and why they matte - Klayboxx - 11-16-2012

I'm fairly sure some items do more damage when thrown, such as shards of glass. Aaaand spoons have a REALLY high chance to knock out when aimed for the head.


Re: Encyclopedia Robustica: Damage values and why they matte - h3half - 11-18-2012

Spoons are robust as hell


Re: Encyclopedia Robustica: Damage values and why they matte - GorillaMyDreams - 11-19-2012

The butcher's knife does little damage initially because the majority of the damage dealt is the bleeding over time damage. All you really need to do is stab them a few times and they'll be in crit in no time.

Also, throwing the knife with a successful hit results in instant knockdown, major instant damage, and stun time.

Also, the red chainsaw is instant knockdown as well.