A few borg new upgrades and tweaks - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: A few borg new upgrades and tweaks (/showthread.php?tid=14115) |
A few borg new upgrades and tweaks - aft2001 - 03-14-2020 Probably shit ideas but here we go: ProDoc Healthgoggle upgrade should be the Upgraded form - allowing you to remotely scan health Spectroscopic Goggle Upgrade - Self explanatory, it's like you're wearing spectroscopic scanner goggles Implemented Ectoscopic Scanner - A rare upgrade only found hidden amongst the debris field and adventure zone. Lets you see ghosts Nanoforge - A rare or hard-to-make upgrade that allows a borg to restore a random limb over a decently lengthy period of time by consuming large amounts of cell power, depending on how reinforced the limb was. Uses nanites! Extinguisher Upgrade - Adds a fire extinguisher to the borg's array of tools. Did you know medical borgs can't have fire extinguishers? Well now they can! New additions from the replies SecHud Upgrade - Brobocops come with this. RE: A few borg new upgrades and tweaks - trerri - 03-17-2020 Medical borgs should have extinguishers by default just because of how often medbay gets set on fire. I don't like the remote healthscan idea, that might just be me. I like these. Maybe a sechud upgrade for brobocop? RE: A few borg new upgrades and tweaks - aft2001 - 03-17-2020 The remote healthscan makes perfect sense and makes the borg much less clunky to use. At the moment, upon identifying an injured patient, you must: Walk up to them Select a module you want to de-equip De-equip it Scroll up to the health tool in your toolset Equip it Select the module Scan the person That is a LOT of steps, especially when someone is in deepcrit. RE: A few borg new upgrades and tweaks - Mordent - 03-18-2020 I've added a Spectroscopic Scanner Upgrade. That functionality was previously built in to the Chemistry module. Cyborgs who choose the Chemistry module get it for free. It has a slight power drain when active (same as the ProDoc upgrade). RE: A few borg new upgrades and tweaks - BLooDHoG - 03-19-2020 Give chemistry borgs a GPS like the mining borg so they can use telesci RE: A few borg new upgrades and tweaks - aft2001 - 03-19-2020 Alternatively, rename Chemistry Borgs to Science Borgs as they have the tools to assist in the majority of the science department RE: A few borg new upgrades and tweaks - Tiggersaurus - 03-19-2020 Indeed, especially at present mediborgs make better chemborgs than chemborgs. RE: A few borg new upgrades and tweaks - BLooDHoG - 03-19-2020 The Mini-ChemMaster also doesn't let you make patches. |