[Feature] Make the Longrange Teleporter a MechComp component - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] Make the Longrange Teleporter a MechComp component (/showthread.php?tid=14103) |
[Feature] Make the Longrange Teleporter a MechComp component - DasBrain - 03-12-2020 https://github.com/goonstation/goonstation-2020/pull/66 Allows the use of MechComp to "automate" the recalling from the Longrange Teleporter. See https://forum.ss13.co/showthread.php?tid=13587 for a discussion about this. (And no, that doesn't mean the egg timer should not be implemented) RE: [Feature] Make the Longrange Teleporter a MechComp component - Carbadox - 03-13-2020 I dunno how I feel about off station tele traps. Or that this could probably be abused in telescience Edit - completely disregard what I said, I had a brain shart and thought this was talking about the teleporter, the hand tele one. Absolutely fine suggestion, though I think MechComp is an odd choice, but I don't really use LR teleporter much anyway so what do I know RE: [Feature] Make the Longrange Teleporter a MechComp component - DasBrain - 03-13-2020 Yes, I agree, it's an odd choice. On the other hand, it has some benefits:
Which adds to the mechcomp capabilities. And might add some extra job for Mechanics to do. I don't know. It's a bit strange, yes, but not as strange as some other interactions. I think it might add something useful to the game. And I will go through the different stuff that is out there and see if I can turn more things into mechcomp components. RE: [Feature] Make the Longrange Teleporter a MechComp component - glassofmilk - 03-13-2020 Great idea, I like this a lot. RE: [Feature] Make the Longrange Teleporter a MechComp component - pali6 - 03-16-2020 Merged. |