[Feature] Lumen V2 - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Feature] Lumen V2 (/showthread.php?tid=12972) |
[Feature] Lumen V2 - Adhara In Space - 09-21-2019 The Summary: lumen was a reagent that was removed a while ago! when you splashed it on the ground, it'd make a light that was the colour of whatever was in the beaker. it could even attach to objects! unfortunately it was removed because of lag and the new lighting system but i, doctor frankenhara, have revived this beast! now optimised, working with the new lighting system, and with some new features... lumen is back baby! big big special thanks to mbc and urs for putting up with my dumbness and helping me out with this patch! The Features:
(minor volume warning, sorry, obs is weird with sounds sometimes) video!!! The Links: compare link!! i just realised that i didnt code in anything that was forwards compatible! this should also have recipes to block it from working with propellant and propellant components!! im not having interactions with smoke or foam because im not using pooling with this, so creating large amounts of lumen could potentially be laggy. especially since it creates objects and then lights, i dont wanna mess with it RE: [Feature] Lumen V2 - UrsulaMejor - 09-21-2019 lumen was one of my favorite chems for like the week it was available. good patch. RE: [Feature] Lumen V2 - Slacker Magician - 09-21-2019 very useful for exploration and blackouts imho. If it does lag the game via smokepowder or aerosol, such interactions can always be changed after the fact. |