[Change] Make atropine less deadly, more useful for saving dying patients - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Patches (https://forum.ss13.co/forumdisplay.php?fid=30) +---- Forum: Implemented (https://forum.ss13.co/forumdisplay.php?fid=31) +---- Thread: [Change] Make atropine less deadly, more useful for saving dying patients (/showthread.php?tid=11922) |
[Change] Make atropine less deadly, more useful for saving dying patients - kyle2143 - 04-05-2019 This is the change I suggested in Berrik's post: https://forum.ss13.co/showthread.php?tid=11898
https://github.com/goonstation/goonstation-2016/compare/master...Kyle2143:atropine-change Oh fyi, I didn't test this, but I'd be pretty surprised if it doesn't work. Edit: wait, it occurs to me that capping misstep chance at 50 from this is a big nerf to its use for combat. Maybe it should keep the 100 misstep chance max, but just do a flat -30 misstep chance when atropine is out of your system. I dunno. |