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Save the Future! New Gamemode and Terminator antagonist. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Save the Future! New Gamemode and Terminator antagonist. (/showthread.php?tid=11560) Pages:
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Save the Future! New Gamemode and Terminator antagonist. - Lady Birb - 02-07-2019 WARNING: INCOMING TRANSMISSION FROM SPACE WIZARD FEDERATION Muggles of [Station name], our seers have found that [random crew member 1], [random crew member 2], and [random crew member 3] are destined to save the galaxy from a great foe! However, we also have found a dangerous machine from the future is attempting to infiltrate the station to kill them, and is using a hyperspace jammer to prevent us from sending one of our own wizards to protect them! Please, for the sake of the future, save these individuals at all costs!
Hello, and welcome to my latest suggestion, Save the Future!: a new roundtype focused on protecting three randomly-selected crew members from an extremely dangerous antagonist, The Terminator! In this thread I will go over basic mechanics of the gamemode and the capabilities of both the Terminator and the chosen ones.
Save the Future: A battle for the fate of the galaxy! (see the message at the top of the thread for the roundstart text)
In this gamemode, three crew members are selected to become chosen ones at roundstart, with the entire crew told to protect them at all costs. At the same time, The Terminator is told to ensure the chosen ones do not make it off the station alive. The gamemode requires at least 15 roundstart players for it to be chosen. Chosen ones who leave the station z-level will be considered to have abandoned their destiny, and will be counted as dead until they return to the station. Five minutes after round, the station receives the following message: Central Command Transmission So#####ng is jam##ng hy###pace ##### area surro######### can't get a shuttl######. This lets the crew know that they can't call the shuttle for now. Shortly after the message, The Terminator will teleport onto the station without a disguise (edit: someone on discord suggested that instead of spawning without a disguise, that the terminator should be disguised as Arnold Schwarzenegger by default), and the crew will have to stop them from completing their objectives. If the round goes on for more than 30 minutes, then the shuttle will be called and the following message will be displayed: Central Command Transmission The Wizards filled us in and helped us break through the hyperspace jammer! We are sending a shuttle now, make sure that the chosen ones get to Centcom! We have a security team ready in case that machine tries to follow you! Round end conditions: Station Victory! The Terminator was destroyed! The future is saved!
The Terminator: Wrath of a distant foe! Some time in the future, an evil tyrant nearly brought the galaxy to it's knees, but three heroes from Station 13 rose to strike them down. In their final act, however, The Tyrant sent you into the past, to slay the heroes before they could realize their destiny. Now you must infiltrate the station and destroy the heroes to save your master from a certain demise!
The Terminator comes in two forms: Disguised and undisguised. It starts out undisguised, and must scan humans to be able to add potential disguises to their database, and collect biomatter to create a disguise.This antagonist originally began as a sort of "what if?" question in my mind, about a counterpart to the changeling that is worse at stealth and much easier to detect, in exchange for being better at direct confrontations and combat. After chatting with some folks about it on the discord, The Terminator evolved from this idea, becoming a dangerous but easily-exposed infiltrator dead set on killing their targets. Collecting Biomatter The Terminator has several methods to collect the biomatter they need to create or repair disguises:
The Terminator's disguise allows it to blend in with the crew to more easily approach their targets, but has several flaws that allow them to be detected. It also acts as a damage buffer to protect the machine from harm.
When their disguise is destroyed, be it willingly or a result of excessive damage, the flesh falls off to reveal The Terminator's true form. A glass cannon, the revealed Terminator has several abilities that make it a monster in both melee and ranged combat, but with exploitable weaknesses.
The Terminator has a variety of powers, which I will sort into three categories: quiet abilities, which can be used while disguised without consequence(though still display a message to anyone watching), loud abilities, which will damage the disguise or expose a limb when used, and exposed abilities, which will destroy the disguise completely when used. Quiet abilities:
In short, terminators are glass cannons that can kick anyone's ass in single combat, but need time to themselves to heal and can easily have their disguise ruined. To kill one, work together and do NOT let it get a break to heal itself. Keep them constantly either running or fighting, and eventually they will be worn down. If they are about to explode, keep them stunned as long as possible and make sure the chosen ones are far away.
The Chosen Ones: The Light in the Darkness! Just another day on the station, yet something feels different... The winds of destiny are calling you, and adrenaline flows through your veins. Your determination will be the hope the galaxy needs in it's darkest hour!
The chosen ones, fated heroes of the galaxy, and the targets of the terminator. They may not be capable of taking on their hunter alone, but they have some powers that will let them hold their own. The chosen ones get an icon over their head, letting everyone, be they crew or The Terminator, instantly recognize them as the heroes.
Well that is all I have for this idea right now. I wish I could add more but I have spent four hours on this and I am pretty sure my brain is melting out of my nose. If you have anything you want to add or change, or just want to say if my idea rules/sucks, feel free to post it below. For now, bye! <3 RE: Save the Future! New Gamemode and Terminator antagonist. - OMJ - 02-07-2019 i think it'd be cooler for the "chosen ones" to be more vanilla but overall i really, really, really like this idea RE: Save the Future! New Gamemode and Terminator antagonist. - NateTheSquid - 02-07-2019 i'm honestly kind of worried the terminator would get absolutely destroyed by crew cause crew have easier access to stuff like bombs and death chems (and yeah terminator is immune to some stuff but big ol' chem explosions will still hurt) but otherwise this seems like it'd be really interesting. also maybe if the terminator dies within a certain amount of time from roundstart the tyrant sends a second one (as in, respawns the dead one), but after say 10-15 minutes the tyrant is dealt with in his time and can no longer monitor this time. or whatever RE: Save the Future! New Gamemode and Terminator antagonist. - The Gorog - 02-08-2019 I like the idea of antags that require the crew to work together more. Its also clear that you put much thought into this. If theres more than the minimum of 15 players, would the Terminator become stronger to compensate for this, or would there be more than 1 Terminator? I guess similar to how Nuke Ops get more members on higher pop. Also, would the Terminator/Chosen one be bundled into one antag option in the preferences, so you cant just opt-in for the Terminator role and also prevent people from becoming chosen ones, when they dont want to play that role? RE: Save the Future! New Gamemode and Terminator antagonist. - Recusor - 02-08-2019 This sounds super cool. I like the soft stealth with complicated mechanics, but good loud abilities. The idea of other crew being more vulnerable means that this will lead to some funny stories I think! RE: Save the Future! New Gamemode and Terminator antagonist. - Wisecrack34 - 02-08-2019 Best idea I've read in a LONG time, maybe the best I've read! It makes me really damn sad that I won't be able to play it when it's added due to my PC situation RE: Save the Future! New Gamemode and Terminator antagonist. - The Grim Sleeper - 02-10-2019 I really like this as a type of 'Crew vs Antag'-round, especially an Antag that walks like a normal player and isn't a stealthy shit. RE: Save the Future! New Gamemode and Terminator antagonist. - TheVeseloff - 02-18-2019 This is an AMAZING idea! Just imagine the terminator prying open the doors of the AI upload, and letting it free. RE: Save the Future! New Gamemode and Terminator antagonist. - Wisecrack34 - 02-18-2019 If the population gets significantly lowered due to terminatot shenanigans I can totally imagine a RE2/3 type moment where he slowly hunts them down x/nemesis style RE: Save the Future! New Gamemode and Terminator antagonist. - GORE - 07-10-2020 Alright - after reading this through....that is the most awesome fresh Antag I have read about in like all time! So yeah! Utterly complicated and intricate but I hope this gets done one day! RE: Save the Future! New Gamemode and Terminator antagonist. - qrqwerqwr - 07-11-2020 Awesome, unique idea! RE: Save the Future! New Gamemode and Terminator antagonist. - Boxta - 07-12-2020 Yeeee this would be really cool RE: Save the Future! New Gamemode and Terminator antagonist. - DJ-Fireball_did_this - 07-12-2020 I honestly kinda hate how this is everything ling was supposed to be but good. RE: Save the Future! New Gamemode and Terminator antagonist. - DJ-Fireball_did_this - 07-12-2020 Ok but for real, I have some actual input. Mostly little stuff but still. Why wizzies? Why are the wizards so heavily involved with this whole thing? Why are they aware of events that have not happened yet? IIRC their lore doesn't include anything relating to time-travel. Teleporting onboard. Look I get that the terminator needs to get on the station somehow, but I'm not sure spawning as a consistent human or without a disguise is a good way to do it. Very quickly, the crew will mob it. Even if it nabs a costume before they can do anything, the crew will know to mob the person it killed from that point on and anytime it kills anybody after that. The only exception being maybe if it leaves the person it copies alive. Maybe instead it could be able to use a randomized one or start with one "free" disguise it doesn't need to photo. Auto-shuttle call. 30 minutes seems kinda early. Maybe it could be after 50 or something? Alternativly it could just allow a shuttle call instead of forcing one, so the round doesn't need to end at pre-determined time, and the crew can take their time defending the chosen ones or killing the terminator. It could also be like old blob where the shuttle can be called as soon as the terminator as dead, since the chosen one prevents the hyperspace jammer and shit from even existing. The tyrant himself. I'm very interested in this little part. Why is he sending robots? Is he an AI like the inspiration? Could the fact that this is from the future have a bizzare impact on the round? IE if a chosen one dies, the tyrant sends more bad shit to the past. Chemical immunity. I love this part, an antag that can't be instamemed by chemicals as much would be nice.The fact that it doesn't react to chemical burns is also interesting. However, the immunity to styptic powder might make it insanely easy to expose. Flashes. Why do they work? I'm not sure they should lore-wise. Also, an easy ability to be stunned might take away from the crew mob thing since if you stun enough one guy can just beat it to death. Hacking borgs. This ability seems kinda...pointless. Lore-wise it's weird. Can the terminator just take over robots due to being another robot? And this antag is going for the "whole crew vs X" thing, which should probably include the synthetic crew. It also doesn't really make sense that it can also hack smaller robots for...some reason. Maybe it could just spawn a couple hostile critters instead? The EMP thing that screws up electronics is kinda cool, though. Chosen one powers. Like somebody else mentioned, these seem kinda pointless. It would also probably be more interesting for the crew to defend a guy themselves without anything "special". RE: Save the Future! New Gamemode and Terminator antagonist. - Lady Birb - 07-13-2020 Finally, someone actually criticizing this so I can come up with ways to improve it. (07-12-2020, 07:16 PM)DJ-Fireball_did_this Wrote: Ok but for real, I have some actual input. Mostly little stuff but still. First thing I thought of as an explanation for how the crew will know who the chosen ones are before the terminator arrives. If someone can come up with something better go for it. Quote:Teleporting onboard. Spawning on the station naked was just for the sake of the terminator reference. Could have them spawn as a normal crewmember like lings do instead. Quote:Auto-shuttle call. 30 minutes was cause at the time I made this thread gang rounds autocalled at 30. Now that gang autocall has been removed the autocall can be pushed back or removed. Quote:The tyrant himself. The tyrant was mostly designed just to be a plot device that explains why there is a killer robot going after these specific people and why it is important that the crew protects them. The idea of the more bad shit getting sent to the past as chosen ones die/abandon is pretty good though and I might look into that more later. Quote:Chemical immunity. Being easily exposed is intentional. They are meant to just use their disguise to get close to their target before revealing themselves then running away to disguise again if things get too hairy, unlike lings who are supposed to stay hidden for prolonged periods of time. Quote:Flashes. Flashes were only included cause they can stun borgs. In hindsight they should definitely be flashproof, and maybe have more stun resistance as well. Quote:Hacking borgs. This was meant to be a way to make the station gradually become more dangerous to the chosen ones the longer the terminator is alive, encouraging crew to deal with the threat fast instead of hiding until the shuttle arrives. Quote:Chosen one powers. This was meant to encourage the crew to stick with the chosen ones instead of trying to hunt down the terminator themselves. Considering OMJ also disliked this part I would like to see more people give feedback regarding this one though. |