Trivial Moving in fluids prevents soulsteel objects from animating - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Trivial Moving in fluids prevents soulsteel objects from animating (/showthread.php?tid=11141) |
Moving in fluids prevents soulsteel objects from animating - MrMagolor - 10-03-2018 Moving in fluids once prevents living objects (whether from wraith, soulsteel, or anima) from doing the spooky float animation. RE: Moving in fluids prevents soulsteel objects from animating - Recusor - 10-03-2018 We need to get you a special tag on the forums, "Debugger" RE: Moving in fluids prevents soulsteel objects from animating - ZeWaka - 10-26-2018 this is due to how byond / our animation handling works we can't easily combine animations RE: Moving in fluids prevents soulsteel objects from animating - MrMagolor - 10-27-2018 (10-26-2018, 11:29 AM)ZeWaka Wrote: this is due to how byond / our animation handling works The issue is that it doesn't float again even after leaving the fluid. RE: Moving in fluids prevents soulsteel objects from animating - Wire - 10-29-2018 The new animation overrides the old animation. When the new animation ends, our system doesn't know to re-apply the old animation (that information isn't tracked). This could be fixed but it's definitely non-trivial. |