MAP POLL: On an RP Station with Belt Hell - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Mapping (https://forum.ss13.co/forumdisplay.php?fid=37) +--- Thread: MAP POLL: On an RP Station with Belt Hell (/showthread.php?tid=10858) |
MAP POLL: On an RP Station with Belt Hell - Kubius - 07-20-2018 I've been trying to make some sort of RP-friendly station - Pelican was neat, but didn't really hit the spot design-wise. My inclination is now to try and make an RP-sized station with some sort of robust belt system, and there are a few different options I've thought of. If any of these interest you, please reply below with thoughts (and potentially map doodles). My biggest problem has been initial map structure, so I'm trying to improve on specifically that in my further endeavors. I've given each idea a name: Ouroboros
RE: MAP POLL: On an RP Station with Belt Hell - Frank_Stein - 07-20-2018 I like the hybrid idea. Personally, I think we should utilize chutes more. You know those things you can fall down inside in mining on Cog2? A routing department that sorts and then dumps items into those chutes where it gets shunted to different departments could be really both efficient, and a fun and dangerous method of station fast travel RE: MAP POLL: On an RP Station with Belt Hell - The Grim Sleeper - 07-21-2018 Bering is by far my favorite, but I have a question: since it is possible to incorporate various devices into the transportation system, could teleporters also feature? What would be the fun plus side and boring downsides to teleporter based cargo(&personel) transport? |