Watches - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Watches (/showthread.php?tid=10470) |
Watches - Frank_Stein - 05-10-2018 Came up with this while washing dishes A new type of item: Wrist watches
RE: Watches - kyle2143 - 05-10-2018 I like it, mostly because I like watches.But are you suggesting that there should be a new inventory slot for watches? Or just use them in the glove slot. The biggest problem I see is that it doesn't provide a lot of new functionality, especially if it is a new slot. I'm pretty sure that's a rather big change behind the scenes for something pretty basic. RE: Watches - Frank_Stein - 05-10-2018 No it would go on the gloves slot. That's the big disadvantage of it, not being able to wear gloves And the PDA mostly because having timers and alarms would be nice in generally RE: Watches - ProfessorHugedix - 05-10-2018 could you wear a watch in your pocket slot? like a pocket wrist watch? RE: Watches - Frank_Stein - 05-10-2018 (05-10-2018, 07:02 PM)ProfessorHugedix Wrote: could you wear a watch in your pocket slot? like a pocket wrist watch? I don't see why not, though I imagine some functionality would be lost when it's in your pocket depending on it's features other little touches
RE: Watches - drymelon - 05-10-2018 hell yeah we need this i need more stuff to blow materials science on!! (if it wasn't some kinda broken unfinished limbo state) also i like that this could change the meta of glove slots, like irl who the fuck has gloves on all the time??? would be some smelly ass wrinkly hands at the end of the round RE: Watches - LuigiThirty - 05-11-2018 I like the idea of having synchronized watches for traitor plans and such, it’s a fun little roleplaying feature. And having an alarm (which of course goes BEEP BEEP BEEP BEEP) would be good too! RE: Watches - Nnystyxx - 05-11-2018 I'd really like to be able to set alarms, yeah, like 'this much time has passed, time to check on my chems/bombs/plants'. This is a heinously complex idea for a relatively small thing, but never change, Frank RE: Watches - NateTheSquid - 05-11-2018 james bond watch that shoots 1 tranq bullet. ive never seen james bond. +1 RE: Watches - Recusor - 05-11-2018 This could be great. For me as Chief Engineer having an easier way of timing how long tanks last for at certain pressure levels etc, when I should go refill the combustion chamber tank etc. Tactical advantages for syndie ops also sound great RE: Watches - Frank_Stein - 05-11-2018 (05-10-2018, 10:45 PM)drymelon Wrote: also i like that this could change the meta of glove slots, like irl who the fuck has gloves on all the time??? would be some smelly ass wrinkly hands at the end of the round That's something that definitely can be explored and should probably get it's own thread, because I agree there's a lot of hand/wrist items that we could have, or rework some items to exist on that slot. Watches are a good way to start opening that up RE: Watches - Spoodle - 05-11-2018 Great idea, except you never explicitly mentioned pocket watches |