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Chaplain Rework Discussion/Suggestion Smackdown - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: Chaplain Rework Discussion/Suggestion Smackdown (/showthread.php?tid=4685) |
RE: Chaplain Rework Discussion/Suggestion Smackdown - Vitatroll - 01-27-2017 (01-26-2017, 05:24 PM)Ed Venture Wrote:(01-26-2017, 04:20 PM)Vitatroll Wrote: No need to make the chaplain a gamemode unto itself, or even worse, a necessity. That specific post was aimed at some of the more... imaginative, ideas in this thread. Having the chaplain counter 'unholy' antags is great. I agree with it! I wouldn't even mind it being expanded~ (01-23-2017, 11:48 PM)Vitatroll Wrote: I don't think a game mode should be balanced on one dude(ette) who is most likely shit or doesn't even exist. I just don't want it taken too far. If wizard is OP, then it needs a nerf. I'm afraid using the chaplain as a counterbalance will undermine the necessary. Sorta like putting a bandaid on a gunshot wound. RE: Chaplain Rework Discussion/Suggestion Smackdown - Wraithcraft - 01-28-2017 I think the bible should be able to quote random bible verses. RE: Chaplain Rework Discussion/Suggestion Smackdown - ZeWaka - 01-28-2017 traitor chaplain is practically already it's own gamemode with the contracts RE: Chaplain Rework Discussion/Suggestion Smackdown - Frank_Stein - 01-28-2017 (01-28-2017, 03:34 PM)zewaka Wrote: traitor chaplain is practically already it's own gamemode with the contracts There was an older idea that a chaplain should be like security where they can't get antag, which I liked but I wouldn't want to step on contracts toes with that. The only work around I can think of would be to make lawyers a normal job rather than a flavor of the day one RE: Chaplain Rework Discussion/Suggestion Smackdown - Maegor - 03-24-2017 Give him a blessing abiluty: If used on a container with water, it becomes holy.. If used on a wizard, they lose their abilities until they drink mugwort ( Can be found on Noodles ). If used on a vampire, they lose their abilities for a time and set him aflame. If used on a normal crew member, they are healed by a small amount. RE: Chaplain Rework Discussion/Suggestion Smackdown - Superlagg - 03-24-2017 Chaplain should get a suit of plate armor, a longsword, and a lay-on-hands ability that fully heals and revives one crewmember per shift or sacrifice of a sinner. RE: Chaplain Rework Discussion/Suggestion Smackdown - Wraithcraft - 03-24-2017 (03-24-2017, 04:43 PM)Maegor Wrote: Give him a blessing abiluty: I think this would be used for valid hunting more than anything. Especially if the vampire is unknown. RE: Chaplain Rework Discussion/Suggestion Smackdown - Frank_Stein - 03-25-2017 Pretty sure holy water already does that to vampires in significant quantities RE: Chaplain Rework Discussion/Suggestion Smackdown - Maegor - 03-25-2017 (03-25-2017, 12:22 AM)Frank_Stein Wrote: Pretty sure holy water already does that to vampires in significant quantities That is the only reason i added that to the ability. (03-24-2017, 11:12 PM)Wraithcraft Wrote: I think this would be used for valid hunting more than anything. Especially if the vampire is unknown. That is something I did not think about RE: Chaplain Rework Discussion/Suggestion Smackdown - Frank_Stein - 03-25-2017 Is this thread still relevant, btw? I'm pretty sure the coders kinda abandoned it but it's still stickied. As far as I know there hasn't been any changes to Chaplain other than the contracts patch RE: Chaplain Rework Discussion/Suggestion Smackdown - Vitatroll - 03-26-2017 Since this topic, the chaplain has been made more effective against spooky antags too. Even to the point where they can give cluwnes the whole Reverend Rob treatment. I think wraith may have been left out? Maybe they should get the vampire treatment? Or maybe the chaplain could see them and be unaffected by direct p2p powers? I dunno. I think it's pretty much Mission Successful at this point. Chaplains are actually pretty useful to have around now. RE: Chaplain Rework Discussion/Suggestion Smackdown - misto - 05-19-2017 check the more bodies = more wraith thread, as it makes the chaplains body removal crew obj more relevant. also i guess you could have like, some kind of scheme where each body either cremated or space-buried splits the deceased's bank acct between the station budgets and the chaplains acct. the possibility of this being used for theft and embezzlement by burying wrongly identified bodies is practically an upside, in my mind. the only question is, how to signal/identify that someone has been given funeral services and thus cause the reappropriation of funds? if its something to do with the id, then people whose ids have been lost or destroyed are unburyable RE: Chaplain Rework Discussion/Suggestion Smackdown - amaranthineApocalypse - 05-19-2017 Okay so, from what i can tell, a lot of this is sitting unfinished in the public release. If nobody else wants to take a crack at it, i may take a look once i'm done with the borg patch. RE: Chaplain Rework Discussion/Suggestion Smackdown - Berrik - 05-29-2017 I would kinda like to see a traitor chaplain organ that makes horrible things happen when played. Adding ??? to food in a large radius, summoning terrible things from beyond, destroying lights, emitting giant clouds of evil smoke, and even worse things the longer the chaplain can play it uninterrupted. RE: Chaplain Rework Discussion/Suggestion Smackdown - babayetu83 - 05-29-2017 (05-19-2017, 05:04 AM)amaranthineApocalypse Wrote: Okay so, from what i can tell, a lot of this is sitting unfinished in the public release. If nobody else wants to take a crack at it, i may take a look once i'm done with the borg patch. i actually saw daeren on the other week so who knows what he's doing with it other than that, please do |