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Cogmap 1 Bugs - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Cogmap 1 Bugs (/showthread.php?tid=8147) |
RE: Cogmap 1 Bugs - Technature - 09-20-2017 Even when it's sealed, the QM room loses all of its air whenever engineering vents the cold loop. I've died more than once because I was too focused on the QM computer because of this. RE: Cogmap 1 Bugs - Superlagg - 09-27-2017 The cryostylane beakers are misspelled. Cyrostylane. RE: Cogmap 1 Bugs - Flourish - 10-14-2017 The sinks in Pathology aren't connected to any pipes. Also, not a bug, but it would be nice if Medbay had a sink somewhere other than Pathology. Even the morgue would do. RE: Cogmap 1 Bugs - NateTheSquid - 10-14-2017 (10-14-2017, 03:31 PM)Flourish Wrote: The sinks in Pathology aren't connected to any pipes. sinks can be connected to pipes?? I thought the only pipes goon had were disposal pipes and sinks/toilets/showers don't use any RE: Cogmap 1 Bugs - cgrn10 - 10-14-2017 (10-14-2017, 03:31 PM)Flourish Wrote: The sinks in Pathology aren't connected to any pipes. There is a sink in the operating theater, connected to the genetics windows. Also one in the mini-medbay. RE: Cogmap 1 Bugs - Flourish - 10-15-2017 (10-14-2017, 03:58 PM)NateTheSquid Wrote: sinks can be connected to pipes?? I thought the only pipes goon had were disposal pipes and sinks/toilets/showers don't use any I read waterline and thought pipes, but I don't think they're actual physical pipes (are they?). (10-14-2017, 07:06 PM)cgrn10 Wrote: There is a sink in the operating theater, connected to the genetics windows. Also one in the mini-medbay. Oh! I guess I've always missed that one. RE: Cogmap 1 Bugs - Lady Birb - 10-25-2017 Unlike in Cog2, where all the heads of staff and the AI get their own announcement computers, on Cog1 there is just the bridge announcement computer and the one in QM. RE: Cogmap 1 Bugs - Technature - 10-25-2017 (10-25-2017, 06:11 AM)Lord Birb Wrote: Unlike in Cog2, where all the heads of staff and the AI get their own announcement computers, on Cog1 there is just the bridge announcement computer and the one in QM. Fix immediately, there needs to be more heads airing their dirty laundry over petty bullshit. RE: Cogmap 1 Bugs - Faceplant - 11-16-2017 I think I reported this already but it's still an issue, so I'm posting it again. In the MD's office, there are two personal computers stacked on top of each other. RE: Cogmap 1 Bugs - ZeWaka - 11-19-2017 (10-25-2017, 09:06 PM)Technature Wrote:(10-25-2017, 06:11 AM)Lord Birb Wrote: Unlike in Cog2, where all the heads of staff and the AI get their own announcement computers, on Cog1 there is just the bridge announcement computer and the one in QM. (11-16-2017, 10:45 AM)Faceplant Wrote: I think I reported this already but it's still an issue, so I'm posting it again. was fix, and fixd RE: Cogmap 1 Bugs - Sov - 06-30-2018 (02-08-2017, 05:50 PM)Grizzwold Wrote: I discovered that the computer on the escape shuttle for cog1 controls the mining shuttle for some fucking reason. this is still broken prevents the use of ID's and emags for launching escape shuttle early as it's a mining shuttle control, not an escape shuttle console. RE: Cogmap 1 Bugs - Kovirii - 03-29-2019 The Mining Station's crew quarters no longer has any lights despite still having a light switch. |