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Blood System Feedback - Printable Version

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Re: Blood System Feedback - Winklabom - 03-07-2015

Winklabom Wrote:Is it possible to have internal bleeding be an actual thing?

Like, if something or someone hits you hard enough you start vomiting blood until somebody puts you on a surgery table, opens your chest with a scalpel, and then uses a suture ?

Of course, this should only happen if you get caught in a powerful blast or someone bashes your BRAINS in with a blunt object of sorts.

FUCKING PHONE AUTOCORRECT.


Re: Blood System Feedback - DyssalC - 03-07-2015

Winklabom Wrote:
Winklabom Wrote:Is it possible to have internal bleeding be an actual thing?

Like, if something or someone hits you hard enough you start vomiting blood until somebody puts you on a surgery table, opens your chest with a scalpel, and then uses a suture ?

Of course, this should only happen if you get caught in a powerful blast or someone bashes your BRAINS in with a blunt object of sorts.

FUCKING PHONE AUTOCORRECT.
I think internal bleeding would be a great thing... when surgery finally gets that big dumb overhaul we've all been dreaming of.

Or at least I have.


Re: Blood System Feedback - Haine - 03-08-2015

oh trust me, I'd make this into surgery station 13 if I could.

Daeren, SpyGuy, cogwerks and I have all been throwing ideas around for a surgery rehaul, but it's not something I wanna jump into before we have a decent idea of what we wanna do and what would work best on our servers. as much as I'd like some crazy surgery system that'd make bay weep, it wouldn't really work on goon, I think. but we do have plans, slow as they are to come to fruition


Re: Blood System Feedback - Winklabom - 03-11-2015

It would be nice to have people squirt blood if they have severe bloodloss (orange or red bloodloss status) as if they used the suicide command with a sharp object.


Re: Blood System Feedback - DyssalC - 03-11-2015

Winklabom Wrote:It would be nice to have people squirt blood if they have severe bloodloss (orange or red bloodloss status) as if they used the suicide command with a sharp object.
Like, with more severe bleeding, the blood extends to tiles directly around the victim rather than just the tile they're on.


Re: Blood System Feedback - Haine - 03-11-2015

I was working on a damage overlay sorta like that, but it's been cranky and not working like I expect it to.

Today's been a pretty shit day but maybe I'll be able to work on it when I get home.


Re: Blood System Feedback - cgrn10 - 03-20-2015

Haine Wrote:oh trust me, I'd make this into surgery station 13 if I could.

Daeren, SpyGuy, cogwerks and I have all been throwing ideas around for a surgery rehaul, but it's not something I wanna jump into before we have a decent idea of what we wanna do and what would work best on our servers. as much as I'd like some crazy surgery system that'd make bay weep, it wouldn't really work on goon, I think. but we do have plans, slow as they are to come to fruition

I love the bay med system please do this for us, and allow medical doctors to do more than hit people with patches and remove 6 spacker shots.


Re: Blood System Feedback - Marquesas - 03-20-2015

cgrn10 Wrote:allow medical doctors to do more than hit people with patches and remove 6 spacker shots.



Re: Blood System Feedback - atomic1fire - 03-26-2015

Artifact organs that do strange things might be funny, for instance replace an appendix with an strange alien device that fills you with a harmless or harmful drug.


Re: Blood System Feedback - Lost Generation SA - 03-26-2015

I know you've said that you're considering blood related chems and mutations, like iron and anemia. Could I suggest anticoagulants as well?

I'm sure the exact numbers on them would need tweaking, but I'm imagining a subtle poison like amanitin, where it can be in the person with no effect, as long as they aren't bleeding. If someone who has an anticoagulant in them starts bleeding, their rate of blood loss will not decrease on it's own, and can go higher than the usual cap (which I think is 10u currently). It could also let you sabotage surgery with a poisoned scalpel, as opposed to just stabbing passersby with them. I'm not sure if the increased blood loss should be proportional to how many units of anticoagulant are in the victim, or if it should be a binary "you still have anticoagulant in you, so you're going to bleed twice as much".

Anticoagulants would be ingestion only, but could be skin permeable if splashed on someone with an open wound, if that's not absurdly difficult to code in BYOND.

If it were possible to do that, than it would also be cool if bats applied a very small amount of anticoagulant with each bite, though it might make them too strong, and would indirectly buff vampires too. Considering how backwards the futuristic medicine of SS13 tends to be, it would also give us an excuse to have leeches in the game.

Their could be multiple anticoagulants, with a potent one only in traitor bottles and a less severe one for chemists. If you added blood clots as well, then it would give doctors a legitimate reason to carry an anticoagulant around, so traitors wouldn't be found out as soon as someone saw them with a bottle of it.

If you need proper chemical names for them instead of just 'anticoagulant', a quick skim through Wikipedia suggests warfarin as a weaker, slow acting anticoagulant, and dabigatran as a stronger one. I'm not a doctor or chemist, so these name suggestions might be way off.


Re: Blood System Feedback - Swagbag - 04-10-2015

i play medical doctor a lot, almost on par with scientist; i rarely, maybe 20 percent injuries, I encounter are blood loss, usually the blood loss is the result of heavy brute damage.

i do think that shrapnel from explosives should inflict heavier blood damage though, ie a steel scrap hits you somewhere and you start bleeding externally or internally.


Re: Blood System Feedback - Mofleaker - 05-03-2015

This is more of a bug (I think) but I didn't feel the need to create a whole thread about such a small issue:

Putting pressure on your wounds is a little wonky. If you're interrupted the game makes you wait until you would have successfully slowed the bleeding to tell you that you fucked up. It would make more sense if it worked more like handcuffs, where if you're interrupted you can try again almost right away.


Re: Blood System Feedback - Dr_Bee - 05-15-2015

After playing roboticist for awhile I have been having trouble dealing with the insane blood-loss caused by augmentation. it is doable, but very resource intensive to augment someone fully, often one or two entire bloodpacks even with suturing after every limb-removal and staple. putting the surgery target under via N2O doesnt seem to do much in the way to diminish this. please nerf blood loss from surgical procedures a bit, or maybe add a clamp item to clamp off veins to instantly stop bleeding during surgery.


Re: Blood System Feedback - DyssalC - 05-16-2015

Dr_Bee Wrote:After playing roboticist for awhile I have been having trouble dealing with the insane blood-loss caused by augmentation. it is doable, but very resource intensive to augment someone fully, often one or two entire bloodpacks even with suturing after every limb-removal and staple. putting the surgery target under via N2O doesnt seem to do much in the way to diminish this. please nerf blood loss from surgical procedures a bit, or maybe add a clamp item to clamp off veins to instantly stop bleeding during surgery.
Actually I think a better idea would be a new surgical tool that prevents, or at least minimizes, blood-loss during surgery.


Re: Blood System Feedback - DyssalC - 05-16-2015

DyssalC Wrote:
Dr_Bee Wrote:After playing roboticist for awhile I have been having trouble dealing with the insane blood-loss caused by augmentation. it is doable, but very resource intensive to augment someone fully, often one or two entire bloodpacks even with suturing after every limb-removal and staple. putting the surgery target under via N2O doesnt seem to do much in the way to diminish this. please nerf blood loss from surgical procedures a bit, or maybe add a clamp item to clamp off veins to instantly stop bleeding during surgery.
Actually I think a better idea would be a new surgical tool that prevents, or at least minimizes, blood-loss during surgery.
Which is exactly what you said and my eyes wandered from the second to last line to the end. Woops.