![]() |
Manta FixThisShit aka how I learned to love torpedoes - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Manta FixThisShit aka how I learned to love torpedoes (/showthread.php?tid=12797) |
RE: Manta FixThisShit aka how I learned to love torpedoes - Unknownity - 02-03-2020 (02-03-2020, 04:21 PM)UrsulaMejor Wrote:(02-03-2020, 02:49 PM)Unknownity Wrote:(02-03-2020, 01:55 PM)Vengarr Wrote: Regarding the Singularity, I've sometimes noticed a glitch where three sides of the forcefield "box" will initialize, but the fourth side will be open, leading to instant Singulo-escape. Even after the rewiring,the emitter was still deactivated in some of my playthroughs. I'll screen it if I encounter it again. Though I suspect not doing any rescans before startup could be the issue here RE: Manta FixThisShit aka how I learned to love torpedoes - Ion Mage - 02-07-2020 Pathology is off-limits for the MD on Manta, despite being accessible to MD on all other maps. Mordent EDIT: I think this is intentional as it appears to be part of research rather than medical? Azungar EDIT: ^ is correct RE: Manta FixThisShit aka how I learned to love torpedoes - Vengarr - 02-12-2020 There's a flaw with disposals currently. The pipe leading to the belt with the crusher shoots items out so fast that the first item will dislodge the glass window directly across from the disposal chute. Any more items put into disposals will then be shot through the broken window and never make it to the crusher. Additionally, the glass window will get put on the belt that's supposed to shoot trash out of the ship and block that part too. As seen here: ![]() Flourish edit: This should be fixed. RE: Manta FixThisShit aka how I learned to love torpedoes - RSG250 - 02-14-2020 how about putting a general manufactorer in the construction workers room on the turtle. it just feels weird not having some kind of Fab in there. also have one of the janitors spawn in the turtles janitor locker, i didnt realize it existed until recently. now, the art lab eject chute gets blocked by the shields, this needs to be fixed asap. cause of art bombs, ENGINEERS tend to turn the bloody shields on for no god damn reason and it annoys the bloody hell out of me ( would be nice if they didnt block the sub bays too, but the art lab eject chute is the big one.) Flourish edit: I added a janitor spawn point to that office. I also moved the artifact ejection chute slightly over, so it shouldn't get blocked by the shields anymore. RE: Manta FixThisShit aka how I learned to love torpedoes - Carbadox - 02-14-2020 The coffee pots seem to have a limit of 20u whch kinds sucks for a coffee pot. Would be cool if it was bigger Flourish edit: I changed them from 20u to 40u. I'm going to make brewed coffee better than regular coffee, so this should be a good amount. RE: Manta FixThisShit aka how I learned to love torpedoes - GORE - 02-14-2020 (02-14-2020, 02:54 PM)Carbadox Wrote: The coffee pots seem to have a limit of 20u whch kinds sucks for a coffee pot. Would be cool if it was bigger 60 units would feel nice. RE: Manta FixThisShit aka how I learned to love torpedoes - Azungar - 02-19-2020 Sadly as I am no longer part of the Goon admin team, I won't be fixing or adjusting the map in any capacity anymore. I am given Flourish the creative right to adjust and alter the map as they see fit. The Manta storyline has effectively ended. RE: Manta FixThisShit aka how I learned to love torpedoes - Ion Mage - 02-20-2020 The shower in the medical bay's restroom doesnt have a drain, so the water it sprays ultimately permafloods the shower stall, even after being turned off. And it eventually leaks out. Flourish edit: Fixed. RE: Manta FixThisShit aka how I learned to love torpedoes - Mouse - 02-22-2020 The ghost drone factory appears to be nonfunctional. Flourish edit: I tested the factory and it seems to work for me. Do you remember what about it appeared nonfunctional? RE: Manta FixThisShit aka how I learned to love torpedoes - Flourish - 02-23-2020 Hey, I'm not sure which bugs have been resolved, and which haven't, so if your issue hasn't been fixed yet, and there's no edit on your post from a coder, please report it again. Thank you. RE: Manta FixThisShit aka how I learned to love torpedoes - Studenterhue - 02-26-2020 You can't open the hangar doors in the Sea Turtle's Mining Sub Bay with a mining mini-sub; it'll say it doesn't recognize the comms system. You can still open them with a security patrol minisub, so it seems the receivers have the wrong access or something. Flourish edit: Fixed. |