Manta FixThisShit aka how I learned to love torpedoes - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Bug Reports (https://forum.ss13.co/forumdisplay.php?fid=9) +--- Thread: Manta FixThisShit aka how I learned to love torpedoes (/showthread.php?tid=12797) |
RE: Manta FixThisShit aka how I learned to love torpedoes - Podrick Equus - 12-02-2019 Not really a bug, but security starts with no medkits, unlike every other map. RE: Manta FixThisShit aka how I learned to love torpedoes - gerblederp - 12-03-2019 Sometimes Artlab is depressurized at round start Manta rounds auto-end if all headrevs are miners - Forthwrong - 12-12-2019 On 2019-12-12 around 13:18 UTC, a Revolution round occurred on Manta in which both head revs were miners and therefore spawned off-station. They therefore immediately counted as "Abandoned the cause" and the round ended very shortly after it began. RE: Manta FixThisShit aka how I learned to love torpedoes - Leeanei - 12-23-2019 The AI core turrets aren't hooked to the turret controller thing on the wall. RE: Manta FixThisShit aka how I learned to love torpedoes - Mouse - 01-12-2020 Probably as a result of new damaged Manta having missing walls everywhere, Manta can now be almost completely depressurized by one breach. RE: Manta FixThisShit aka how I learned to love torpedoes - aft2001 - 01-13-2020 Not a bug, but there's a serious lack of intercoms. This isn't an issue per se, but as someone who loves playing AI, I want to actually be able to snoop in on people, ya know? Also a way for Engineering to know exactly what junction boxes are damaged would be nice, though that's less of a mapping issue and more of a programming issue, despite junction boxes being only present on Manta. RE: Manta FixThisShit aka how I learned to love torpedoes - Technature - 01-13-2020 (01-13-2020, 02:33 AM)aft2001 Wrote: Not a bug, but there's a serious lack of intercoms. This isn't an issue per se, but as someone who loves playing AI, I want to actually be able to snoop in on people, ya know? Would be nice for the RP server too, as people may for whatever reason wish to visit a department and tell them (and only them) whatever needs to be told (like an embarrassing medical condition, for example). RE: Manta FixThisShit aka how I learned to love torpedoes - RSG250 - 01-20-2020 Sea Turtle has no mining fabricator, Mining subs cant open the sub bay doors of the turtle. Miner cant use the announcment computer on the turtle. RE: Manta FixThisShit aka how I learned to love torpedoes - Studenterhue - 01-20-2020 NCS Atlas's plaque is floating in the sea around the ship. Mordent EDIT: Appears fixed. RE: Manta FixThisShit aka how I learned to love torpedoes - MarkNstein - 01-21-2020 Love the map! Thanks for making & iterating it! More miner comments:
RE: Manta FixThisShit aka how I learned to love torpedoes - Vengarr - 01-21-2020 Torpedoes sometimes fail to explode when triggered inside the ship. I launched a high explosive torpedo at Chemistry and it vanished into the void without detonating. The Engine Control Computer only works if you "rescan" before initiating startup. Not really a bug, just something that should be spelled out in advance or folded into the initial startup script. As a Spy-Thief, I had an item to turn in at Cheap Yank's tugboat, which doesn't exist on that map. I also had one for "Medical Research", which I seemingly couldn't turn in anywhere in Research or Medbay. RE: Manta FixThisShit aka how I learned to love torpedoes - Azungar - 01-21-2020 Thanks for the bug reports everyone, especially newer stuff. I will be really busy until friday but will start shooting them then. RE: Manta FixThisShit aka how I learned to love torpedoes - Vengarr - 02-03-2020 Regarding the Singularity, I've sometimes noticed a glitch where three sides of the forcefield "box" will initialize, but the fourth side will be open, leading to instant Singulo-escape. This is clearly a bug because all four posts are on. I suspect it's due to the Engine Control Computer, somehow. Small sample size, but I've never had a problem when I rescanned before startup. RE: Manta FixThisShit aka how I learned to love torpedoes - Unknownity - 02-03-2020 (02-03-2020, 01:55 PM)Vengarr Wrote: Regarding the Singularity, I've sometimes noticed a glitch where three sides of the forcefield "box" will initialize, but the fourth side will be open, leading to instant Singulo-escape. The issue is that the bottom right emitter doesnt activate when using the enginemaster program. the temp fix is just activating the emitter yourself. RE: Manta FixThisShit aka how I learned to love torpedoes - UrsulaMejor - 02-03-2020 (02-03-2020, 02:49 PM)Unknownity Wrote:(02-03-2020, 01:55 PM)Vengarr Wrote: Regarding the Singularity, I've sometimes noticed a glitch where three sides of the forcefield "box" will initialize, but the fourth side will be open, leading to instant Singulo-escape. the emitter thing was already fixed. this has to do with the 4th wall not going up even though all 4 shield generators are active |