In game Communication Improvements - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: In game Communication Improvements (/showthread.php?tid=7072) |
RE: In game Communication Improvements - amaranthineApocalypse - 09-23-2016 (09-23-2016, 07:27 AM)Nnystyxx Wrote: The "Light" button can serve as an all-purpose module button, since there's also the T-Ray scanner. I hope in the future more modules exist, though I wouldn't know what they'd be (use your PDA as a builtin multitool? dunno). There was an idea for a hipflask cartridge a while back, that might be a decent idea for a module RE: In game Communication Improvements - Ultimate Shrek Fan - 09-23-2016 (09-23-2016, 07:27 AM)Nnystyxx Wrote: The "Light" button can serve as an all-purpose module button, since there's also the T-Ray scanner. I hope in the future more modules exist, though I wouldn't know what they'd be (use your PDA as a builtin multitool? dunno). Swiss army pda. Has a multitouch, screwdriver, wire cutters, wrench and a l'il pocket knife that says something snarky when you try to stab someone with it. RE: In game Communication Improvements - Nnystyxx - 09-23-2016 Maybe not a full toolbelt, unless it's expensive, but at least a multitool for pulsing stuff. With a small chance that if you get the 'electrify' result, your module is fried. EDIT: The "Module" button with the flask should open and close the flask compartment. When opened, you can add, pour, and drink reagent. RE: In game Communication Improvements - Grek - 09-23-2016 Turn Groups into something you can edit with TermOS. Add members, remove members, create new groups, delete groups. RE: In game Communication Improvements - ferriswheel1 - 09-23-2016 The job order system should have a department filter option, with players in that department being notified via pda message when a contract is posted for em. Example: an assistant posts a contract to robotics to give them Borg limbs and treads. Robotocist gets a bleep, sees a new contract appear in a similar manner to a PDA message, clicks on the link and accepts the contract. This would be awesome for quartermasters. Got a trader asking for weed? Use the shipping budget to get botany to send you down a crate, or offer them bee crates in exchange. RE: In game Communication Improvements - Mordent - 09-23-2016 (09-23-2016, 09:52 AM)Grek Wrote: Turn Groups into something you can edit with TermOS. Add members, remove members, create new groups, delete groups. From a mechanics point of view, I think this should be done as follows (there are alternative ways):
If you can make custom groups a file (and therefore sendable to other PDAs) you can have one person make it and then send it around the group. RE: In game Communication Improvements - Grek - 09-23-2016 For comparison: right now, PDAs don't sent to particular people. Instead, they have either an 'address_1' field, or a 'group' field. Your PDA hears all messages, but only displays those which have the correct address or the correct group. RE: In game Communication Improvements - Vitatroll - 09-23-2016 Not sure if I'd want the BBS to be packet-spammable. Not everything has to be emulated or spoofable. At least with PDA messaging you can turn messaging off. As said I would like email to be tied into it all as I, a nigerian prince, find it rather awkward when I have to tell people to check their email when I need a loan. Still I'd rather have something barebones but possible instead of a dreamlike longshot that would never get done, so I'll just say that anything would be amazing. RE: In game Communication Improvements - Noah Buttes - 09-23-2016 (09-23-2016, 04:27 PM)Vitatroll Wrote: Not sure if I'd want the BBS to be packet-spammable. Not everything has to be emulated or spoofable. I strongly disagree with this sentiment if only because packets allow for hilarious hijinks and occasionally useful automated systems. RE: In game Communication Improvements - Vitatroll - 09-23-2016 I'd like hijinks too if somebody can prevent the mechanics (or bored staff assistants) from filling such a system with 'DEHUMANIZE YOURSELF AND FACE TO BLOODSHED' messages xxx times a second. RE: In game Communication Improvements - Noah Buttes - 09-23-2016 (09-23-2016, 07:22 PM)Vitatroll Wrote: I'd like hijinks too if somebody can prevent the mechanics (or bored staff assistants) from filling such a system with 'DEHUMANIZE YOURSELF AND FACE TO BLOODSHED' messages xxx times a second. That sounds great, honestly. RE: In game Communication Improvements - Nnystyxx - 09-23-2016 (09-23-2016, 07:22 PM)Vitatroll Wrote: I'd like hijinks too if somebody can prevent the mechanics (or bored staff assistants) from filling such a system with 'DEHUMANIZE YOURSELF AND FACE TO BLOODSHED' messages xxx times a second. Here's how you prevent that: 1. Here's how you fix that: 1. Throw that assistant/mechanic into the trial chamber 2. Have everyone pelt them with tomatoes 3. Give them a camera monitor so they can watch via the mobile cameras as you rip their machine to shreds Alternatively, A. Throw that assistant/mechanic into the crusher B. Give them a medal C. Bribe them to stop EDIT: Preventing a gameplay action is usually inferior to giving incentives not to do it, such as the crew not trying to give you a swirlie/feed you floorpills whenever they happen to see you in the halls. RE: In game Communication Improvements - TheNewTeddy - 09-23-2016 I've been told this is some important shit right here; but frankly, there are much much bigger fish to fry, like figuring out the basics. Admin Edit: hello this is an off-topic post that's not conducive to discussion RE: In game Communication Improvements - Vitatroll - 09-23-2016 (09-23-2016, 07:55 PM)Nnystyxx Wrote: Here's how you fix that: Those worked real well against mass loafers. Probably would have worked in the old days where you could space people for being super annoying, though. I just don't see the point of coding a system when it can be a font of lag (until they get yelled at by admins) and/or be rendered inoperable. There's a reason flood detection exists. Still, I won't argue anymore than that. Just saying this much makes me 'that guy that doesn't like fun' on something that's a moot point. RE: In game Communication Improvements - Nnystyxx - 09-23-2016 Well, we also have a policy to ban people who intentionally lag the game. If it happened often enough, or ground the game to a halt, I would argue for more meta methods of suppressing it too. I don't like lag, so Vitatroll has a point. |